I think the concept of the game is very cool, a racoon using lost and found items as upgrades. That being said, I sometimes got stuck in the store not being sure how many items I can take / which one I took with some items that I never found appearing in there, and moving around with long left click felt more like driving a car than being a racoon xde I also couldn't tell where I'd be able to see affection points (maybe because I used a 1920x1200 monitor and the UI doesn't scale properly?). Running around was fun though and I enjoyed recovering neuro plushies.
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Lost and Pound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #77 | 2.828 | 3.333 |
Innovation | #79 | 2.640 | 3.111 |
Visuals | #94 | 2.781 | 3.278 |
Overall | #108 | 2.253 | 2.656 |
Audio | #112 | 1.037 | 1.222 |
Fun | #113 | 1.980 | 2.333 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
NO
Comments
Damn it how could I have mistaken a jacket for baked potatos!?
I liked the use of the physics system for storing items in the backpack, and it's cool that option doesn't even come up until after you equip the backpack! I assume the other equip-ables were meant to have cool things like that too given time to implement and/or bugfix. Lot's of potential, unfortunate you couldn't make it playable in time
Before you play this...
To be honest, the game in its current state is a buggy mess. The pickpocketing breaks after you enter the tent once, the collider that's meant to detect if the paw hits the pocket collides with the player, etc.
So, sorry! I'm planning on fixing all of the bugs, adding all of my planned items, making it so you can actually win and lose, and much more after the jam.
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