Game is cool, the movements feels a bit of but still good
I can taste ansimuz in those tilesets, I've used the shit out of those in the past, good choice!
Oh yeah and the death voice lines are so f* good!
Criteria | Rank | Score* | Raw Score |
Theme | #31 | 3.582 | 3.818 |
Audio | #49 | 3.027 | 3.227 |
Visuals | #52 | 3.326 | 3.545 |
Overall | #60 | 3.010 | 3.209 |
Fun | #80 | 2.772 | 2.955 |
Innovation | #97 | 2.345 | 2.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
Game is cool, the movements feels a bit of but still good
I can taste ansimuz in those tilesets, I've used the shit out of those in the past, good choice!
Oh yeah and the death voice lines are so f* good!
Cool platformer, I had fun but the movement feels a bit slippery and I didn't know how to do the wall climb (my skill issue probably)
Cute and fun platformer although sadly I didn't beat the game, because there were problems with resolution and game was in fullscreen, but couldn't see whole game area. After you get used to movement then it's fun. Good work.
It's always tricky to get the platformer physics right. Here I think it's mostly fine but the first thing I would change is the way you move in the air. When the character jumps forward, I expect that it will stop its forward momentum when I stop pressing forward. It makes jumping on platforms much more precise. For example, you can add in your code values for air deceleration and ground deceleration when the player stops pressing forward.
Excellent game
The only problem is that the platforms are too slippery
Art is great, felt pretty polished. Curious what engine you used. Platforming felt a little slidey.
A nice platformer, though I wish there were more levels
Nice use of sound effects!
As mentioned in discord, I had the problem where I could only see the very middle cut off portion of the game, which led to me not knowing where to go: my laptop screen is rather small, and the game opened in windowed mode bigger than the screen resolution.
I agree with a previous commenter, the tiles felt way too randomly placed.
I liked the 2d art of neuro and evil in the beginning, as well as on the cover :)
I like how the items you pick up follow you around, and how they relate both to the level's npc and the new ability you get. Though I'm a little stumped on how an orange relates to wall jumping. Enjoyed it, played the whole thing!
A well made platformer, I played the whole thing. The music is nice. Neuro voice lines are a nice touch.
Criticism/feedback:
The player movement feels a bit off, hard to control.
While the tiles are really quite nice, I felt like the levels didn't always take the advantage of that, and were placed somewhat arbitrarily, in my opinion.
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