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Deinol

440
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2
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21
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A member registered Sep 06, 2017 · View creator page →

Creator of

Recent community posts

Really appreciate your words!

:D

Quite solid, I love the work done using the assets!

Hah this  is my kind of game! It also got some cool game feel sometimes, gj!

I win!
Pretty original game here, felt a bit slow at first, but really liked it!

This game's concept is so cool, I really liked it, I wish it had more content :D

I struggled with the game resolution (Too big for regular browser, then going into fullscreen made it blackout), but fixed it by fullscreening my browser with F11.

The game is really cool. Such an interesting concept. At first I couldn't think of a way of keeping it interesting, but you did it with the "Map" thing. Brilliant work!

Thank you for playing!
Yeah, I think we definitely have to take a look at that hahaha

Thank you for your words!
I'll take the blame for that one, I was responsible for the builds and I was so sleep deprived I forgot changing the output resolution. I just added the fullscreen option on Itchio. It won't put the game on full res, but will at least capture the cursor properly. Sorry about that!

Maybe thats something left to discover 🙊

Interesting concept and pretty unique asthetic. Some dialog options are hard to read and the game froze twice for me, but seems promising!

Sadly, I can't make mouse control work for some reason, but I like the idea behind the theme. Its similar to one of our first ideas too!

This is a pretty interesting concept. Could've used some polish, everything seemed convoluted and too fast, but it has potential. I can feel the work behind it. Gj!

This game seems pretty well done and fairly polished. The concept is pretty cool and cute. Good job!

This is it. This is a peak game. Probably my fav game of the jam.

Thanks for this masterpiece (I'm not joking)

I was feeling the wholesome educational start, "This is good, this is all true", reflection, reflection.

Then turtle turns badass mode on. That was actually good. Thanks!

I had a feeling that this game would be -The game- of the jam, and after playing it, and being half-way thru all the jam entries, I still have that feeling. Game is fun, feels great to play, has a fair amount of content... No words, I can tell you're a professional without even checking your profile! Great job (I'll be playing again)

Keep it up! Good job!

Like the snail split in half and the left side was on the right side of the cell and vice versa

Okay at first I was like wtf is this. but then I started getting it.
Ate a lot of leaf, got some children who walked around on their own until they got stomped. Then I got stomped and died. GOTY.

(One of my children's sprite did glitch and got split in two lol)

Lets goooo!

Okay, this is a cool take on a classic platforming mechanic. Even if its good ol' somping enemies, the combo and bounce stuff really gives it a fresh twist!

The debug mode suprised me, thats a really cool thing imo!

Game is actually hard (Even more sometimes when the gun decided to shoot even if I wasn't clicking or physics being dumb sometimes), but I really enjoyed playing it. Concept is actually pretty cool and I think with a few tweaks this could make a great foundation for a full-size game. Good job!

I gotta say, this is a pretty nice entry for a Game jam, you've got a good amount of systems and the game feels pretty good to play. I just wish those plants shot instead of attacking haha!

This game was maybe too short for my liking but it was interesting, and I just kept playing lol.

Although I feel like the blob boss was a little unfair (And having to walk back to the fight everytime was annoying), this game feels like a pretty solid jam entry, very good job!

I see what you tried to do here, but for the next time, I'd suggest taking one step at a time. I also don't feel like it really fits the theme, but still, good job making it!

I kinda dig this concept for a full game, although I feel this game doesn't really fit the theme of the jam, but in the end, making something in time is what matters the most, so good job on that.
I don't appreciate the use of AI there though.

I'm sorry you didn't get to upload the game
I'm sad because when I saw the screenshots and read the game description it really caught my eye.

It took me quite a few tries to get how to play at all, but I really feel like this concept has potential. Its a great take on minesweeper (Which I'm a fan of), so I feel this concept could become something cool. Some kind of Minesweeper/RTS mixture vibes

I don't think the exit button works, makes the game freeze haha
I jumped straight into hard mode and it was indeed hard. The concept of loosing the bamboo when using it, and having to plan around picking some more before a fight gives this entry an interesting point. Control feels a bit clunky, but overal I'd say this is a cool jam entry

Okay, hear me out. Leaving the problems I had controling the game on WebGL aside, I feel this is a pretty interesting entry. I feel like the concept is quite original, and even tho the gameplay seems simple for now, I can picture myself playing something like this if it turned into some kind of deckbuilding/roguelike. Something like Peglin or Dungeon Clawler. Never been a fan of smileys  so I can't picture them as cute, I don't think this quite fits the theme, BUT, you got my attention with this one. Good job there!

This is a fun concept. I had to really ZOOM my browser in to be able to see anything (I also got stuck in the settings menu once), but after that, I feel like this concept has some pontential. I like the buying skills system, although sometimes they felt not-that-worth using. Nonetheless, I feel like with a bit more though put on the skills and some more juice/feel, this could feel pretty well. Solid for a 10 day jam entry!

At first, it took me 3 restarts to be able to play the game (It got stuck mid-conversation for some reason) but once I started playing I was quite surprised with the change of type/genre, very interesting!

Hey there! This is interesting. Obviously, the entry lacks a lot of content (Unless I somehow missed something), but the base you made there feels interesting and promising, I feel like that, with a bit more of development time (Focusing mainly on content), this could make for a good game foundation

This is actually kinda enjoyable tbh. I struggled to actually know whats going on around the screen, but the golf aspect of it is pretty cool, takes me back to that time, playing bootleg games on my gameboy color!

Hi!
I've just realised that when I uploaded the PC version of our game, I accidentally put an old mid-development build in the same .zip as the actual build of the submission for the jam (CandyHut.exe being the actual build, Craftpix GameJam Project.exe the old dev test build).
I'd like to re-upload the .zip file containing only the actual build to avoid confussion to anyone that wants to try the PC build.

Would be there any problems? (We still have the WebGL version as required by the rules) 

Thanks!

This has to be one of the cuttest entries of the jam

This is really fun to play and... Wait, isn't that Wario? 🤣

Good job!

Game is actually really fun! Too bad I suck at it, but was fun to play, love some of the decision making brought into making this game!