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Klausbdl
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Cool game! it gets really impossible by the middle of the game, and the losing condition wasnt very clear to me. I got to about 30% hp left of the boss. I would do some more playtesting to balace the boss, cuz it gets really chaotic, idk how to avoid all that. Maybe reduce the shoot rate of the boss or decrease the bullet's speed.
The visuals are cool too. One background music away from being awesome.
My first question is: will there be a specific theme apart from local folklor? This bugs me because the Jam starts in 25 days, and this is enough information to make a good game until the jam starts.
The second question ties with the first one: so we can start making a game today? Or do we wait till the jam starts? How can you check if a game was made way before the jam begun?
This comment contains spoilers!
The ambience is great. The graphics are cool, the sounds are good too. My only complaint is the very end. That last walk in the woods was awesome, the screams were creepy af. It was literally in the last seconds of gameplay, when I heard the steps coming near and the silly red guy running in my direction. That wasnt scary, so it kinda broke the whole vibe it built up. Apart from that, very nice game.
I like this tower defense-like game. The graphics follow a concise aesthetics. My only complaint is the time it takes between waves. I wish the "make night" was free, and that it would speed up the time when all enemies are dead for the next wave. Because of this issue with taking too long, I dropped it on the third wave. But if that wasnt the case, I would spend like an hour playing it. It is really cool.
I really enjoyed it for some reason. Finding the secrets was cool. The map is well made. It feels simple yet good to play. Reminds me of BABBDI without the weird stuff.
In summary, its a simple exploring game that you're told the bare minimum and you have to figure it out as you go. Even though the objective was literally standing out, I found myself wondering way off until I saw it lol