The mech is adorable!
Game was pretty fun and pretty, though it was hard to aim the melee attack with the little forward lunge. The sound effects didn't work for me, only the music.
Criteria | Rank | Score* | Raw Score |
Presentation | #114 | 4.200 | 4.200 |
Gameplay | #184 | 3.400 | 3.400 |
Overall | #227 | 3.533 | 3.533 |
Originality | #447 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
Spent a lot of time making assets and getting the visuals to look good, so I'm pretty proud of that c:
The mech is adorable!
Game was pretty fun and pretty, though it was hard to aim the melee attack with the little forward lunge. The sound effects didn't work for me, only the music.
I liked it a lot! The models are pretty cool and the effects too.
I wish the camera was better tho, It's kinda hard to see where I'm aiming if the camera is too low. I also wish there were SFX. But other than that, It's a pretty cool game.
I like that the base of the game is simple (avoid and hit) while aesthetics are eye candy, so the game is aesthetically overwhelming but easy to use; the other way around would be a complete disaster but this way you have the foundation for an incremental arcade. At first I thought that I could break the balls, and I wondered if the enemy would use different patterns of attack; this could be added in further versions.
What I think that can be improved is the feedback on the state of the game (I had no idea there were phases) and not hearing when you are hurt or the bullets made me feel a bit lost. The idea of the tiles floating looks very cool, although it would be better if the space you see could be directly associated with pain (as if you saw lava, you would immediately think that will hurt you a lot).
Great visual experience!
I felt like I was Sekiro in the 10 minutes I was playing lol I thought 2 phases was the end and was surprised to see 3 phases when I was putting down the end. Actually, 2 phases was the hardest.
Compared to its gameability, the song was comfortable, so I could enjoy it lightly.
Yeahhh I saved planet!
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