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Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
I tried to keep elements and actions in the game to a minimum and multi-purposed.
Stars chase you and deal damage when touching you, but they have momentum and you can manipulate their orbits with your movement.
Stars combine when they touch each other, and form a black hole when too they get big.
You and the stars can move through black holes to move between two dimensions.
When you touch a star in the opposite dimension, you eat it to get points (rather than get damaged).
Stars that have combined more are worth more points.
So starting with just you, some stars, and simple movement, I feel like I have managed to create an interesting, expressive system with opportunities for strategy and unique situations. The game benefits from the multi-purpose elements by reducing "overhead" in understanding the game and create interesting choices.
Thanks for playing, and for your consideration!
Jackson Lango (made the full game)
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