You're totally right about this, but i was too exhausted later on to rebuild the tiles. I've pointed most of those things out to myself before, but what's done is done. If it wasn't a jam game or the jam was longer, i think it would turn out just fine. Thaks again for the insight, your thinking seems to be quite similar to mine :)
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Thank you much, i really appreciate that more in-depth view!
The attack reset indication is something i didn't think about until now, but as you told me, it makes perfect sense as a thing to be added. Also, rather few people seem to like my "go figure things out" type of level design in which obstacles are hints about what you should be trying to do. I guess it's a shaky line to step on.
Hope you had fun :)
Thanks much for trying it out. There's a rather distinctive sound and screenshake when you get hit, but i agree that some particles and a losing heart animation would help. That's right, the difficulty curve is unusually steep in this game, but i couldn't smoothen it up enough in just few hours. Thanks for the effort of playing the thing and stating your opinion!
It was impressive. The lighting, the fire spreading mechanics. The aesthetical integrity really pleased me. It's a shame the joke pool for a death screen was so small as i couldn't get enough of them :D
Overally, great job!
It has a great sound design, graphical design, it fits the theme and has clever counterbalancing in it's mechanics. My only complaint is that the jagged wall make you stuck when you want to operate quickly.
I think both interactions were testable before there were spikes in the way :D
Only the blood bullet level is quite a difficulty spike i think.
Thank you for playing the game and sharing your thoughts!
That was well done, the feel was good, and it was challenging even with the potentially infinite downtime when the enemy is grappled. What annoyed me is that it's widowed and i clicked away in key moments.
Easy and fun, aesthetically clean, great work. Only figuring out that you're dying when being shoot isn't that well presented, i was confused at first when replaying the first level in which you can die.
This was nice, but there's rather too little explanation on what keys do and the walljump are rather difficult to figure out.
Also the dark grey with black is hard to distinguish on my display.