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First things first - great job! The aesthetic was mostly consistent, and the game works quite well.

Now, both as a fellow developer and a Dark Souls veteran, I'm gonna pick this thing apart :D
The animations are too stiff and weightless, the particles of the chests look like placeholders, the combat system doesn't feel good enough - too little interactivity and impact on hits (like swords bouncing off of shields), enemies deal pitiful damage, your attacks hold close to no risk with their swiftness, having both jumps and rolls is more than enough avoidance, you have to be really bad at games to struggle at that point. The control scheme has some absurdities, mainly roll on Q, like who the hecc does that :D Also, no lock on on Scroll, that's a bummer. Music controller isn't the best, especially with this easily breakable AI, I've had constant music resets. What you copied too faithfully from Dark Souls games is the camera behavior, the hardest thing about the fights was seeing anything at all :D
For the problems, the most memorable one is the rotating of health bar on the first enemy, and the lack of health bars on further enemies.

In summary, it's not there in a lot of areas, but I can say you're certainly on the right track, and you seem to have enough skill to eventually get there. Best of luck to you :)

Thank you for your detailed review, I really appreciate it! Dark Souls is one of my favourite game and I know that it is not coming even closer :p 

I agree with your review, the issues are mainly caused by a bad management of my task during the 1 and half month of development, I took for granted a lot of things only to discover later that it was harder that I thought. After Humanity Is Dead I wanted to do too many things in a short time (cinematics remained but I removed different path progressions, a love story, npc, and boss fights very inspired to Dark Souls with the tipical "requiem" boss music fight). At the end I decided to leave the issues and stop the development, I did not want to spend too much time on a prototype.

Thanks for playing! :D

I'm also a video game developer and i just wanted to say that i would love to follow up the progression of this game and work on it till it is finished polished and possibly worthy to be called a double A video game,, at least  

I have almost 20+ years of video game dev XP, 

and i would love to finish this game for you,  If it's okay with you, that is.