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Beaten the whole game, good job! It was a bit difficult, but nothing crazy. Most of my deaths were caused by performance issues, most likely due to playing in browser. I like how there were risk vs reward choices in routing, that's level design 101 but still good. The one thing I'd add to make this game better (in my opinion) is a dotted line projected from the player character's tip, so that you can instantly tell where is your front pointing at any given moment, because the game can get a bit disorienting if you have to focus your eyes specifically on the triangle and nothing else. Also, it took me an embarassingly long time to figure out that holding forward is required to move, and I assumed I'm homehow supposed to do it all with boost thrusts, which is plain impossible.

Very glad you enjoyed it, thanks for the feedback