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Sphere Seeker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #207 | 3.579 | 3.579 |
Innovation | #260 | 3.000 | 3.000 |
Overall | #279 | 3.105 | 3.105 |
Feel | #323 | 2.526 | 2.526 |
Theme | #380 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The AI cubes act as both normal AI but can be turned into blocks which is used to progress. The ai cubes also produce resources
Third-party resources
SSAO pro, Textmesh Pro, Unity
Contributors
Kirk Markarian - http://www.kirkmarkarian.net/
Bram van Elderen - http://bramvanelderen.net/
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Comments
I really wanted to like this more. Your aesthetic is really good. The robot is adorable, and the music makes me feel like I'm playing an old N64 platformer. (So we're clear, that's 100% a compliment). I was having issues with my mouse controls. Sometimes it wouldn't let me move the camera to the right at all. Getting warped back to the start over and over again was unclear and frustrating, though from what I've read in the comments, the mechanical reasons behind that actually do sound really fun. Still, you clearly put a lot of work into this.
Ah that's weird that the mouse doesn't work for you. If you played the Webgl version make sure your mouse is locked in the screen, if the issue then still occurs then maybe try out a build version like the windows or the mac version.
As for the warping back, it happens when your battery runs out (The big blue bar on the back of the robot). This makes sure you have to get to the next checkpoint in a certain time. This mechanic shines in the last area (third area) where the puzzles make better use of this.
Anyway sorry for the bad experience, sadly i can't help more with the mouse issue other then this info since it works for everyone else weirdly enough.
Okay, thanks. I'll give it a shot. I really did want to see more.
The camera movement was really fast, kind of gave me a headache. Also you should have made the text in black, because it wasn't visible against the white background. I like the robot character and environment aesthetics.
Nice twist on crate stacking puzzling. The energy bar seems arbitrary and got a little annoying being forced to go back for seemingly no reason. Graphically very cool and I liked the music. A little more feedback on your inputs and some extra guidance would be useful!
The game looks good! And I appreciate the lack of cumbersome UI. Some points where I felt there's space for improvement -
I really like this game's concept ^_^.
Thanks for this amazing feedback, i agree with everything you said.
super rad aesthetic! The mechanics didn't really show through, I didn't know what the magnetic tool was and never got out of the starting room. Also, aiming at the cubes accurately was difficult in the third person without a marker or something to show what cube is corrected. I think with 24 more hours for a tutorial, a game of this scope would have turned out really awesome!
Sadly I was not able to understand what I had to do...
I'm sorry for the bad experience, since this seemed to be a major problem i added a small update with tutorial texts in the beginning area.
Cool. I'll give it another go soon.
Took me a moment to understand that the bar on your back is the time you have left :D
Cool concept :)
Thanks, democore! We were looking for a way to present the information in a manner that didn't require the player to search the edge of the screen - keeping their eye on the game and all.