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The game looks good! And I appreciate the lack of cumbersome UI. Some points where I felt there's space for improvement - 

  • Start with  less cubes or a bigger area. So that I can figure out what's happening. The change in their behaviour is hard to notice in the crowded start area.
  • A blue glow  (similar to timer) on the cubes' grooves to reflect its state would be nice.
  •  When you regain time by stepping on the blue platform, it isn't very obvious as the blue bar expands. Perhaps it could flash white for a second?
  • What's the point of being able to regain time if demagnetized cubes retain their configuration upon reset? Doing a full reset would encourage me to move painstakingly commanding my cubes .
  •  The text asked me to aim, but I saw no cursor. I then thought perhaps the red dot on the antennae doubled as a reticule. Finally, I just went and "hugged" the cubes to magnetise them. (Which , tbh , is more cute/fun)
  •  Too much movement in the idle animation. I wondered if the looping jerk-up-look-left animation meant something. I looked to the left, to realize - "Oh. that's just idle"
  •  Some of the walls in the start area have collision. 
  • And please upload a Win/Mac/Linux version. The mouse lags in fullscreen. Unity's WebGL isn't very nice.

I really like this game's concept ^_^.

Thanks for this amazing feedback, i agree with everything you said.