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A jam entry

BactView game page »

Cybernetic bacterial warfare. Prototype.
Submitted by varuns with 7 hours, 1 minute before the deadline

Play game

Visit Bact's game page

Results

CriteriaRankScore*Raw score
Feel#1833.2664.000
Theme#2513.2664.000
Innovation#3102.8583.500
Overall#3322.8583.500
Aesthetics#4482.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Simple 2 button controls.
Size = Health
Turning is dying. Dying a little makes you faster.
Moving in straight lets you regenerate.
Small - Agile, Fragile, Defensive
Big -Slow, Offensive

HOW TO PLAY

a,d / <--,-->

Turning = Shrinking

Size = Health

Dying is manoeuvring. Taking hits is fighting back.

Push red enemy spawners out of the map. when you're Big.

Dodge enemies and take cover behind blue cells when you're Small.

Reset does not work.

Third-party resources
Unity 5.6.x

Contributors
Varun Singh
Droger Kerchva

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Comments

Good start! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

(+1)

Nice ideas! The balance with the size is interesting, with full health meaning complete vulnerability, and low health giving some speed. Good concept. I also liked the interaction with 3D boxes, it's a sweet little touch!

(+1)

After understanding how to play the game, it became really fun! Awesome concept!! :)