Lovely sounds and neat idea! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Play game
Tabletop Dance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #36 | 4.294 | 4.294 |
Theme | #61 | 4.118 | 4.118 |
Overall | #101 | 3.824 | 3.824 |
Aesthetics | #114 | 4.000 | 4.000 |
Feel | #143 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
A dash movement is used for avoiding ennemies, as well as shooting (to kill ennemies or trigger bases) and playing notes to unlock next levels. Players have to choose how to use their munitions, and carefully move around the arena.
Third-party resources
The game is built with the Superpowers engine.
Font used is Steelfish.
Sounds and music were created with LMMS. Some instruments use the Florastan's sound font.
Contributors
I worked alone on this project.
Comments
Thanks a lot! I'm discovering your channel, and playing all games of a jam is a really cool (and audacious) initiative! This kind of feedback is priceless.
Nice that you enjoyed the game despite not getting to level 1. I'll try to make another update to include some kind of tutorial. A level without enemy to let space and time for the player to figure out what to do. It seems to be needed!^^
Super tough! A highly innovative mechanic, although kind of obtuse and hard to grok until you get into the groove. Nice aesthetics and visual style, didn't know that Superpowers could do something so cool! Perhaps if you introduced elements bit by bit it would be easier to understand. Couldn't get past Level 1.
Great game. Plays great and sounds great. When I realized that my color changed when I dashed it all became really clear and much more fun, for me it was much easier to memorize my colors and reproduce the bases sounds based on the colors, really cool that you gave us these two options. I think you could have balanced the levels a bit more. Level 0 is hard when you're just starting but becomes easy quickly. Level 1 really doesn't add much difficult to level 0, but then we have level 2 (the level that made me stop playing :P). That level feels impossible! Not only there's one more base now but they even spawn much more enemies! If the items started spawning faster I could have a chance, in the way it is it's just too hard to destroy enemies and concentrate on memorizing the notes for the bases. Buuuut that's only my opinion, and that downside for me doesn't ruin the game, it was still really fun to play. Great job!
Difficult. Lots of potential though. And good music.
I suggest you slow down the enemy chasers, display the colour code a bit slowly, and make the dash sound sequence more predictable. Or maybe keep the same colour code for one level, let the player discover it through multiple deaths, and eventually figure it out. Basically, the game needs to be more forgiving ^_^
Very difficult already at level 0. Couldn't get to level 1...
Pretty interesting. It was very hard at the beginning, but once you learn to coordinate the movement and the dash, it becomes easier.
Really creative dynamic between all of the overlapping mechanics. Presentation is excellent. Enemies are really fast though. Dodging them and aiming/doing the combo feels a bit like patting your head and rubbing your stomach. Loved the overall presentation though. Great job!
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