It's an experience, not necessarily a game.
Recent community posts
Nice game! I have just some suggestions to make the gameplay feel more fluid:
- Increase the range of the attack. Now, it's hard to get close enough to the enemies without touching them.
- Automatically moving X pixels forward when attacking (feels more powerful)
- Don't get hurt by stunned enemies.
- Feels unfair when the bullets pass through the walls.
I tried a lot of times, but I was not able to finish the game =P
That's a good one! I'm working on a new version of the game that enables you to close your umbrella (plus enemies and other small improvements). When the voting is over, I'll upload this new version. Thanks for your feedback!
Thanks for your feedback!
I agree with you. In my original idea there would be different levels (with start and end), enemies, obstacles, and wind flows with different directions. But I had only 8 hours to work on this game, so... maybe in a future update =D
This is the kind of puzzle I like! Really good.
However, the boats not always slide one tile. Sometimes they slide out of the level. I don't know if that's a bug or a feature that I didn't understand =P