I think this game has a lot of potential!
Eric Florio
Creator of
Recent community posts
The enemies shoot with a frequency so high that you can barely stay in front of them to shoot back. This could be solved by making the enemies move faster horizontally, or by giving them shooting patterns (a bust or the consecutive shots, that a longer delay, for example), or by making you evade the enemies themselves, instead of their bullets (for that, you would need to make them more mobile, and probably with different moving patterns).
Anyway, the art is pretty good. Nice job
Great game, specially the aesthetics.
The mechanics of grabbing and punching are interesting, but I think the game could provide more situations to use them in different ways. I say that because now it seems to me that there are only one way to go about the enemies: grab them and punch them.
The best way I can think of to achieve that would be making the enemies only attack you when they can see you. This way you could choose to go stealth about it in some situations. I understand that maybe this is not the idea for this game, since the theme of the game jam is "chaos", but I'm already trying to go slowly anyway, since you can reach enemies before entering their shooting range (so you are not rewarded for going fast).
Great game anyway!
The idea is really cool, and I would like to see the concept expanded.
But I think the way it is now is really hard to understand whats going on. For example, I wasn't able to use the planet's configuration to infer how to better play each level. I ended up always gravitating around the center of mass of all planets, instead of going from one orbit to another (which I think would be much more interested).
Maybe it's just a matter of scale. It could work better if planets were smaller and further apart, and the ship moved slower. Maybe and initial velocity to the ship (making it stat already orbiting a planet or something like that) would be interesting too.
Anyway, just some ideas, I don't know if it would actually work well.
Nice job!
Nice game! I have just some suggestions to make the gameplay feel more fluid:
- Increase the range of the attack. Now, it's hard to get close enough to the enemies without touching them.
- Automatically moving X pixels forward when attacking (feels more powerful)
- Don't get hurt by stunned enemies.
- Feels unfair when the bullets pass through the walls.
I tried a lot of times, but I was not able to finish the game =P












