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A jam entry

Thermal FlowView game page »

Fly with your umbrella over a volcano
Submitted by Eric Florio with 2 minutes, 12 seconds before the deadline

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Visit Thermal Flow's game page

Results

CriteriaRankScore*Raw score
Feel#2253.0003.000
Innovation#2343.2313.231
Aesthetics#2813.1543.154
Overall#2853.0773.077
Theme#2873.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The player's angle is used to control movement, but also to protect yourself with your umbrella and aim with your ice gun.

Third-party resources
Made with Construct 2

Contributors
Game by Eric Schroder Florio

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Comments

(Edited 1 time) (+1)

nice thematic and idea. It can be cheated, but also it can be improved with more levels how you say. Congrats


I use C2 for my project too! Take a look if you can. Great engine.

(+1)

Using the hot air to rise up was a nice mechanic! Like the others said it's easy to cheese it by just hovering over in the corner, but I still got a good idea of the mechanics from the game . Another idea, instead of the gun, would be to close your umbrella for a second to drop lower to avoid fireballs, rather than shooting them, but that might be too difficult

Developer

That's a good one! I'm working on a new version of the game that enables you to close your umbrella (plus enemies and other small improvements). When the voting is over, I'll upload this new version. Thanks for your feedback!

(+1)

The controls are great, and the idea to use orientation to move, shoot and shield is clever.

However, I quickly found that doing literally nothing is the best way to survive. It makes for a very relaxing experience, but I'm not sure this was intended.^^' The fire balls don't gives enough reason to move. Maybe there needs to be an incentive for the player to move around the level.

Developer (Edited 1 time)

Thanks for your feedback!

I agree with you. In my original idea there would be different levels (with start and end), enemies, obstacles, and wind flows with different directions. But I had only 8 hours to work on this game, so... maybe in a future update =D

(+1)

Neat idea ! The controls felt a bit sensitive, but really enjoyable.

Maybe indicate where the icecubes are when they're off screen ? I floated around quite a while without finding any.

Developer

Good idea! Thanks a lot ;D