Too late to rate it :(. I liked this game. Walking and jumping felt really good and precise. As Eric said down there, increasing the range of the attacks would definitely be a good thing, I kept hitting enemies when trying to attack them. The enemies felt a bit unfair though, I wished they couldn't shoot upwards when I'm trying to jump on them. Really liked the visuals as well!
Play game
A.S.D Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #132 | 3.714 | 3.714 |
Innovation | #153 | 3.571 | 3.571 |
Feel | #225 | 3.000 | 3.000 |
Overall | #276 | 3.143 | 3.143 |
Aesthetics | #282 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Energy to attack also works as lifes, when you moves (to dodge enemies) the energy refills.
Sword Attack will damage enemies and deflect his bullets, working for attack and defense.
Jump on enemies to reach higher platforms and to get color energy.
Third-party resources
Engine: Construct 2
Art: Pyxel Edit and Photoshop
Music and Sounds: FL Studio
Contributors
Nazareno Cruz - Art, programming and design
Juan Cruz - Music, sounds and design
Leave a comment
Log in with itch.io to leave a comment.