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A jam entry

A.S.D NinjaView game page »

Run, jump and slash with the right color!
Submitted by nax_89 with 11 minutes, 20 seconds before the deadline

Results

CriteriaRankScore*Raw score
Theme#1323.7143.714
Innovation#1533.5713.571
Overall#2193.3143.314
Feel#2253.0003.000
Overall#2763.1433.143
Aesthetics#2823.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Energy to attack also works as lifes, when you moves (to dodge enemies) the energy refills.
Sword Attack will damage enemies and deflect his bullets, working for attack and defense.
Jump on enemies to reach higher platforms and to get color energy.

Third-party resources
Engine: Construct 2
Art: Pyxel Edit and Photoshop
Music and Sounds: FL Studio

Contributors
Nazareno Cruz - Art, programming and design
Juan Cruz - Music, sounds and design

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Comments

Too late to rate it :(. I liked this game. Walking and jumping felt really good and precise. As Eric said down there, increasing the range of the attacks would definitely be a good thing, I kept hitting enemies when trying to attack them. The enemies felt a bit unfair though, I wished they couldn't shoot upwards when I'm trying to jump on them. Really liked the visuals as well!

(+1)

Noooo, I was one minute late from being able to rate your game! The game itself was pretty cool visually, and the energy system was certainly interesting! That extra layer makes that game a bit more challenging. The combat's pretty tough, too, as you have to move close to the enemy to use your sword, and you can't attack when you're actually inside them... All in all, an interesting experience~

(+1)

Nice game! I have just some suggestions to make the gameplay feel more fluid:

- Increase the range of the attack. Now, it's hard to get close enough to the enemies without touching them.
- Automatically moving X pixels forward when attacking (feels more powerful)
- Don't get hurt by stunned enemies.
- Feels unfair when the bullets pass through the walls.

I tried a lot of times, but I was not able to finish the game =P

(+1)

Pretty good.  The music was a little annoying.  A interesting idea.

(+1)

Wow, cool idea to have movement tied to recharging! A lot of really nice concepts here - being able to reflect bullets back, stun enemies by jumping on them, gaining energy, and having that energy tied to your health; as far as game design goes, this game is very well thought out.

There are some technical issues though; I wasn't expecting enemies to be able to shoot me through the floor, and the interlocking systems take some getting used to which meant I was repeating the first level a fair few times.  I think these mechanics could work well together, but that the player needs more feedback for when they attack, when they get hit, for when they're low on energy, but given the sheer amount of ideas put into this game, it is likely  that these weren't included due to a lack of time. 

I'd be interested to see this concept develop further, but what there is now as an interesting little game. :)

(+3)

Pretty interesting idea, although it's pretty fundamentally flawed. If you play well enough then you'll never need to use the dual purpose thing. If you get hit and you lose the color of energy you need for the enemy, then you just have to run away to recharge it.

I almost feel like the different ideas, although individually not bad, just don't work well together in this case.

Another practical problem is that the game is way too small, I have a 4K monitor and I have to squint really hard to see the game, especially because everything is all black.