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Rated by 10 people so far
A jam entry

Rocket BirdView game page »

Submitted by Maloosh with 13 hours, 12 minutes before the deadline

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How does your submission match the theme?
In this platformer your character can dash in mid air. It's sorta like a double jump, but if that second jump was the dash from Hyper Light Drifter. This mechanic can be used to get through the level, but it also can be used to hurt enemies and break certain boxes. Every time you dash you either need to land on the ground to recharge it, or bop/dash into an enemy. This means enemies are not only obstacles, but also serve as an extra boost. They can help you clear gaps too large for one single boost.

Third-party resources
Game Maker Studio, (https://www.yoyogames.com/get)
Adobe Photoshop (http://www.photoshop.com/)
BFXR (http://www.bfxr.net/)
Garage Band (https://www.apple.com/mac/garageband/)
http://soundbible.com/

Contributors
Testers:
Robert Lowry
Henry Mcdowell

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Comments

(+1)

That was fun! The art style is really charming, plus I like the flexibility of the dash. I wasn't stumped at the level mentioned in the comments with walls around the exit. However, the last level was nightmarish-ly difficult to complete for me :o but I felt super accomplished after completing it. I think the problem was the limit at the top of the level made the final jumps harder to hit. Ah but everything overall was really well done, great job!

Developer(+1)

Thanks!  I was hoping the last level would provide a sense of accomplishment after beating it.  Which is why I made it so difficult.  I probably should've expanded the height though hehe.  I'm glad you enjoyed it!

(+1)

Great game! I agree with what others have said in the art style is very charming. Neat mechanic and kept me playing for quite a while. Congrats!

Developer

Thanks!

Developer

Thank you all for the positive feedback!  I feel happier than when Rocket Bird gets the feather!

(+1)

Man, you nailed it! the mechanic it's simple but pretty strong, the level design its not awesome, but really good (las level for example) the graphics are special! great way to make "quick art" but, make it looks good. (I've 4starred you in aestethics), a little touch on gravity like someone else says (I have problem to look what are below me in the last level) , and this can make a longer and enjoyable game. CONGRATULATIONS! a very good first jamgame!

Developer

Thanks!  I love the kind feedback

(+1)

Got stuck at the level with the 3 enemies placed diagonally as well. The jump dash is a little finicky at the moment, think its just adjusting the gravity and jump arc until it feels right, otherwise its a cute entry and loving the dash mechanic!

Developer

thanks!  Yeah that level seems to be stumping people I wish I could go in and change it but I imagine that's against the rules.  If you wanna know how to pass it look at my reply to the comment at the bottom of this thread

(+1)

This game is really great! It feels awesome to play an the art style is purely amazing! I really hope you'll continue to work on this game after the jam is done!

Also, maybe adding some checkpoints to it so you don't have to replay from the beginning of the level. I got a bit annoyed at the level where you have to dash trough 3 enemies over spikes. (but the art style made it impossible for me to stay angry =D)

Developer(+1)

thank you so much!  I'm glad you like the art style I was worried it would come across as sloppy or lazy!  Good thing people seem to think otherwise!

(+2)

Lots of fun! It reminds me of the dash from hollow knight - especially the parts when enemies are walking over spikes and you're hopping on top of them.

I think the game's strongest when rocket bird is airborne - really like hitting multiple enemies in one dash to clear big distances. I'm imagining large airborne areas where you have to follow a long path of enemies without ever touching the floor. Then maybe adding a combo system like... every extra dash you make without touching the floor makes the dash longer or faster. You could even have levels where you have to combo chain a bunch of enemies until you build up enough power to launch yourself over a large empty gap. 

Could defo do with some kind of rocket-ready indicator. Maybe just some visual cue from rocket bird when he's ready to boost.

Cool stuff!

Developer(+1)

yeah I wanted to implement a combo system but I had no idea how.  I'm unfortunately still pretty new to this whole programming thing.  I wanted to make a couple of levels that were these long chains of enemies but I didn't want to overwhelm the players.  Thank you so much for the feedback!  I'm so glad people are enjoying this game!

(+2)

Fun game. I had to see it through to the end even though I had a hard time on that last level. I liked the art style, rocket bird is pretty cute!

Developer(+1)

thank you so freaking much hearing this absolutely makes my day!

(+2)

Rocket bird!!!

The game was really fun! love how drastic the rocket is, and the mechanic that you get to rocket again after going through an enemy was really fun! I liked the level where you dash through the enemies one after the other. I actually got stuck on the level with three diagonal enemies and the exit is surrounded by a wall. I wasn't sure what to do! I also think it would be nice to have something that showed if your rocket was charged or not.

Rocket bird himself is really adorable, especially when you win!! :D Awesome job dude

Developer(+1)

yeah I thought about adding some sort of indicator to let players know if they can use he Rocket.  Not sure why I didn't add one, guess I wa s just too lazy.  So on that level you're stuck on you have to fall off the cliff a little before the part with the three enemies and then dash into them, then wait a little bit after you bash through the wall and then dash to the exit.  I hope that helps.   Honestly that level is a little finicky and it's more of a problem with the level itself than with you so don't feel too bad if you can't get it right.  Also thank you so much for the kind words and the feedback, you have no idea how happy this makes me!