awwwww thanks!!! I'll definitely look at it!
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Thanks! I was hoping the last level would provide a sense of accomplishment after beating it. Which is why I made it so difficult. I probably should've expanded the height though hehe. I'm glad you enjoyed it!
It's ok. Movement is very slow and clunky. I can' tell if I'm hurting the enemies and if the enemies are hurting me. I don't even know if I'm being detected or not. Sometimes the enemies just shoot in random directions. It's an interesting idea.
Great stuff! Reminds me of this old game by Namco called Bosconian Star Destroyer! I like the floaty feel of the ship and the way you can only fire from behind so you have to orbit the base, turn, then fire. I just wish the charges regenerated faster and the gravity fields weren't so strong. Other than that good game!
Pretty cool! I am a bit of a sucker for games with a dash mechanic. They're just really fun! My only gripe is that the energy should just come to you instead of just sitting their for your sentinel to pick up. It makes it too hard.
Amazing work! The art and the game feel was so good! I noticed some slight bugs. The boss couldn't hurt me and I couldn't hurt the boss. Some of the enemy hit boxes are a little finicky and it's sorta hard to tell who hurts who in those situations. Pretty good overall though.
thanks! Yeah that level seems to be stumping people I wish I could go in and change it but I imagine that's against the rules. If you wanna know how to pass it look at my reply to the comment at the bottom of this thread
yeah I wanted to implement a combo system but I had no idea how. I'm unfortunately still pretty new to this whole programming thing. I wanted to make a couple of levels that were these long chains of enemies but I didn't want to overwhelm the players. Thank you so much for the feedback! I'm so glad people are enjoying this game!
yeah I thought about adding some sort of indicator to let players know if they can use he Rocket. Not sure why I didn't add one, guess I wa s just too lazy. So on that level you're stuck on you have to fall off the cliff a little before the part with the three enemies and then dash into them, then wait a little bit after you bash through the wall and then dash to the exit. I hope that helps. Honestly that level is a little finicky and it's more of a problem with the level itself than with you so don't feel too bad if you can't get it right. Also thank you so much for the kind words and the feedback, you have no idea how happy this makes me!