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controls are a little funky, but passable.  LOVE the visuals way better than my game (which happens to share the same name (i might change that)).  4/5!  Also, *gasp* royalty free music that sounds good and fits in??? no way!  I admit the level design was confusing and brutally hard, but I'll give it a pass cuz I like that kind of stuff anyway.  Love how weird and psychedelic this game is.  Especially how the doors say "hungry for keys" and then "yet... I still feel empty"!

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Thank so much! Honestly the art style in mine is more because I have no art skills so I went all in on stylizing it in as simple a way as I could-- there are a couple sprites in there from my best friend, and I usually work with him and my brother for sprites (who are both very talented)  but they were pretty busy last weekend so I only got a couple out of them (the title screen, the enemy we affectionately named "fat ninja").  

I also noticed we had the same game name and I have the same compliment for you-- your game looks absolutely beautiful-- and in a real lovingly detailed, almost child-like early Tim Burton way (I absolutely mean that as a complimentin case it isnt clear).  Do you draw that stuff and scan it in or what?   Haven't played it yet, I've been busy with real world stuff like work and kids :(  -- I will try though!

Question: did you play mine with keyboard or controller?

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keyboard, I dont' have a xbox360 controller, just a ps3 controller and a program that adapts that to the pc.  It's probably a problem on my end.  Also, THANK YOU for the compliment on my game.  I didn't scan the drawings in, I used a drawing tablet and photoshop.  Tim burton is a big inspiration for me, and I love making my art look very amateur and childish (mainly because I'm an unskilled artist but also I just like the look of it better).  Also, you have KIDS??? and still managed to make a butt-kickin game for a game jam in 48 hours???  geez!  That's crazy town!!

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Yeah they were at their grandparents so I was able to get away with it, haha