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Crosswired is a puzzle game about managing secondary consequences to your actions.
The main gimmick is the strange terminal you control the protagonist through. It designates certain direction keys to have certain (usually troublesome) secondary effects - such as turning the lights out if you move to the left.
The second main mechanic is the charging areas. To maintain battery life you must enter these areas - however doing so will add to or change the secondary effects bound to your movement keys (depending on the key being pressed when you enter them). Also these charging areas temporarily disable any secondary effects bound to your keys - use this fact to your advantage to navigate the game.
I've also tried to use the space in the game as effectively as possible. Areas you think you may just be passing through become often visited in order to re-configure your 'input effects'.
RPG Maker MV
Galv's Disable Mouse Plugin - free for commercial use - https://galvs-scripts.com/terms-of-use/
Some sound samples from Freesound.org, under the creative commons license.
All music and artwork by myself.
Ellis Teesdale (myself)
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