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The game requires you to pull off tricks and combos to replenish your ammo. The idea was to incentivise the player to stay moving around the arena, dodging shots, and pulling off tricks to keep their combo/multiplier going. Getting shot by an enemy kills your combo however, so the player must decide whether to stop now and trade in the points for ammo, or stay going to get an even higher score (and the potential for more ammo)
I've also tried to simplify the controls as much as possible, reducing tricks down to one button. You can tap C to grind, or hold it down and release to "Prewind", allowing you to spin much faster if you release it mid air
Engine - Unity Personal
Art - Piskel (http://www.piskelapp.com/)
Sound Effects: Freesounds (https://www.freesound.org/)
04b_30 by 04
04b_11 by 04
CryptCreepBB - Blambot - (C) Nate Piekos
Boo_City - (c) 2014, Tyler Finck
Please contact me if you need the copies of the licenses, I don't seem to have a place to upload them to here
Sopcen - Everything except sprites
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