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A jam entry

ChromakeyView game page »

48 Hour Game Project for the GMTK Jam.
Submitted by hermbit (@hermbit)

Play game

Visit Chromakey's game page

Results

CriteriaRankScore*Raw score
Aesthetics#94.8064.806
Feel#404.0654.065
Overall#953.8393.839
Theme#2433.3233.323
Innovation#3652.6132.613

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
In Chromakey, you control an high-tech ship exploring the depths of an ancient crypt. You must use your color shifting ability to match the colors of your enemies and take them out. You are equipped with two guns, one green and one red. Each gun is more effective against enemies of the same color. You have a dash ability, which also causes your ship to shift hue and attack differently. This can be used both for quick maneuvers and for switching weapons. By killing enemies, you gain charges for your dash (up to 3 full charges can be stored). By saving up three dash charges, then dashing, you will cause your ship to overload: using all your charges to unleash maximum fury for a few seconds.

Third-party resources
https://opengameart.org/content/512-sound-effects-8-bit-style
licensed under public domain: https://creativecommons.org/publicdomain/zero/1.0/

Contributors
Hermbit and ForestHerd

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Comments

Lovely graphics!!!! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

The Aesthetics  and Feel are AWESOME!! Congrats! 

Aah, the juice flows freely in this one~ It took a while to get the grasp of the mechanics, but soon I figured out it was just circling around the enemies, building meter, then spending it all and killing everyone, and then spending 3 bars again! Doesn't mean that it was easy, though... The game feels great, plays well, good job!

Really cool idea!  Excellent game feel! very difficult but fun!

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The artstyle and game feel are great (thought would be much better with sound effects. There seems no motivation for me to play further though with lack of at least a points system. Also I feel the enemies spawn much to often for how quickly I can kill them.

This game is so beautiful! *______*
However, I found it a little bit poor in terms of innovative mechanics.