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Traveling Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #153 | 3.571 | 3.571 |
Aesthetics | #176 | 3.714 | 3.714 |
Overall | #196 | 3.429 | 3.429 |
Feel | #225 | 3.000 | 3.000 |
Theme | #472 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
All our mechanics have at least two purposes, jumping makes you fall or bounce, killing hazards give you life and gets rid of them, sliding changes gravity and moves you forward, and so on.
Third-party resources
We used Unity, Visual Studio, Blender, Musescore, Hydrogen and Ardour
Contributors
Programming: Andréia de Barros Carpi, Rafael Gallo
Art: Anayã Gimenes Ferreira
Sound: Gil Barbosa Reis
Contributor: Kaue Ueda Silveira
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Comments
That much spinning around is disorienting (unless if you're going for that), but its really hard to control and the camera sometimes gets in the way. Jumping is just impossible.
Love the look, love the idea, but I feel like controlling the path instead of the character could have gone somewhere more interesting
The idea is good =D
I found it hard make the movements in the right timing (the direction was frequently postpone to the next tile).