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All our mechanics have at least two purposes, jumping makes you fall or bounce, killing hazards give you life and gets rid of them, sliding changes gravity and moves you forward, and so on.
We used Unity, Visual Studio, Blender, Musescore, Hydrogen and Ardour
Programming: Andréia de Barros Carpi, Rafael Gallo
Art: Anayã Gimenes Ferreira
Sound: Gil Barbosa Reis
Contributor: Kaue Ueda Silveira
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