Play gameVisit GET OVER IT's game page
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
GET OVER IT fits the theme of dual purpose design in several ways:
1. The player is given two controls, with which they can use to not only dodge left and right to avoid falling enemies, but also can slam into the hills on either side of the level, flinging themselves in the air.
2. Once airborne, they can cut above the paths of enemies, killing them but also refilling the player ammo and scoring a point.
3. With ammo refilled, the player has 10 shots that they can use to dispose of further enemies, and the player is able to alter the direction of shooting by moving around the map.
Another subtle nod to Downwell comes at the start of each round, where the player can remain in a safe zone to explore the mechanics first.
The title of the game is a pun but also serves a function in game which requires the player to literally get over the "IT" in the on screen title to start the gameplay sequence (Enemy spawn and reload).
Thanks for taking the time to check the project out and hope you enjoy it!
Sebastian Peters (Music)
Alex Johansson (Design/Programming/Art)
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