Thank you! Nice to see what/how things are done :)
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I see the comment on the Mac version below. This software would be awesome for Macs as well. I notice it already has synthesis not found in Renoise, which I use on my Mac. I am betting it can do granular as well (or will soon be able to). This would be excellent for making all sort of music. Keep at it, and I hope for an OS X version.
I get this message -
So, I went and did the "Show Package Contents" method, and that opened it up when I double-clicked the "Mac_Runner" binary. Not sure why that works, but neat-o! Just doesn't connect to the parked dock icon is all.
Intel chipset - older Mac Mini - and the SVG stuff would be rad! Will the outlines around the shapes be able to be turned on/off as well? Since I can't use this yet, I don't know if it's already possible.
Also, cannot open on my Mac with Big Sur - AND - the option to allow it to be opened via the System Preferences' Security and Privacy option is not available. Is there a Terminal process to type in?
On Mac OS X Big Sur. Tried all the solutions below, tried all that I could find online (and there are about 7 different ways). They do not work. Please prepare this application for Mac OS X Big Sur as well as Catalina and below. I'd love to actually use it.
No, but that's because I make my models in Asset Forge or in MagicaVoxel. They export their shaders at .mtl files that are paired with the .obj file. My art style is generally different than the norm. I prefer shaders and abstract. Most of the art/design I see in RPG Maker seems to be fixated on FFI - ChronoTrigger - every other RPG game. I make my games to push my musical persona. I'd head on over to the MV3D Discord channel, literally TONS of folks over there with answers galore. http://cutievirus.com/discord
I was able to use a non-animated, rudimentary .OBJ file for my game, as I create abstract games that don't require animation. Then, I got an error for trying to do a player transfer. Was able to connect with the developer over it, but there's been no updates as of yet - this was about 3 weeks ago.
Yep, I know I can make my own swatches (materials) of whatever colors I like. When I want to save time (pretty much always), I've created a color palette of the colors I want to use on a project. Is there any way to import them, or is there any plans in the future to implement the capability to import them?
Looks neat, can't open it on OS X 10.15.3 :D
"cozyvec cannot be opened because of a problem
Check with the developer to make sure cozyvec works with this version of macOS. You may need to reinstall the application. Be sure to install any available updates for the application and macOS.
Click Report to see more detailed information and send a report to Apple."
This type of program is way above my head anyway (math/programming - not strong), but it sure looks neat!
Well, that would be neat, a v2! I love the Max/MSP reverb - it's based on, or is "Freeverb", I think? My suggestion on the opening up the guts is purely on a selfish level. I don't program in Max/MSP, but I do like to have control of what I'm doing, even though granular and S&H is technically random, at least one could have the control to adjust the speed or depth of the effects. I know that there's definitely some pitch shifting going on in there, but how much other stuff, who knows. I've been composing all sorts of electronic music, and it was fun to throw my own tracks in it.
If I had the $500 to throw at Ableton Standard (and purchasing Max for Live) or the Live Suite, I'd go for it. So, definitely make it for whoever's got that software! There's gold in them thar hills. I wish Reaper's coding was like Max/MSP, because we really need granular and glitch plugins that sound "right", like Max/MSP or Pure Data. Every plugin that's tried to get close to the sound isn't even remotely close. They're nice in their own right, but it's not Ryoji Ikeda nice, y'know? VCV's samplers get it, so that's what I'm using for my ambient stuff, but if it existed in RENOISE... holy cow balls. Not as a plugin, but as part of their tools or part of the software itself. Nobody's making it right.
Can you save us? Yes, I do mean Renoise and Reaper. Renoise is one of my favorite softwares; as a tracker is just that good, and nobody's gotten the glitch effects yet, because you can't change the sample's start/end times via LFO or other automation. I know I've gone way off topic here, I just have this feeling that you have your ear to the ground in a good way.
So, this application... Very neat! I used it to recycle some of my own music and the things it pops out are just so very Max/MSP and generative and beautiful.
I only have one issue - it's not ready for the OS X 64bit shift that's coming down the pipeline. I had it give me the spinning beach ball once already, and then it got overloaded for a brief moment trying to select a different folder to output the file to.
Would there be any chance that you can update this, so it won't give me weird little glitches or messages saying it won't work in less than a month?
One other thing - this would be a really neat bit of software to see with the internals exposed and maybe editable. Yeah, random is fun, but so is controlled chaos!
So, I can get this app to make beautiful designs to my own music. Perfect. But, it only outputs one pattern using only music.
My questions are:
Can it be made so the signal generator makes NO sound, like a volume on/off button, but one could still access the controls to create pretty patterns while the audio file plays?
Can the user have a way to set the controls to react to transients? Say there's a ticking sound in the track, and the transient of said ticking could be ported to control a slider?
In any case, it's beautiful and I can make all sorts of beautiful patterns with it, so looking forward to seeing more!
Any chance of turning Pilot into an Audio Unit or a VST? The reason I ask is because I use Renoise primarily for my music, and there's no FM synth built in. Would LOVE to have some FM synthesis from Pilot in particular. I like the look and the controls are really nice 'n sleek.
Alright, works great!
Now, may we have some LFO's to sweep the operators via a matrix for some timbral movement to the oscillators?
The FM synth sounds BEAUTIFUL, btw. Very nice, and the NES noise register does little clicks and pops nicely.
Very nice tracker, Cedric!
That's my concern - I had a pattern playing and was turning various operators, but no new sounds were being made. I left the synth screen, then there were changes. I don't play the keyboard like most folks, just to enter the notes when I need them. So, I made the pattern, then went to the synth page to adjust the sound, but I didn't hear any changes until I went to the pattern again.
On OS X. I'm familiar with FM, but I am unable to hear the changes to the FM sound unless I turn some knobs, then go back to the tracker. Then, the sound has changed, but I cannot estimate how the sound will actually be in this manner. This tracker is very nice, clean and neat, though! Wish I could hear the changes. Am I doing something wrong?
I compose soundtrack pieces for zany children's video game and animation projects. I have royalty-free examples up here: https://www.songtradr.com/playlist/okfdprpwewmguhxq
I also have composed for 20+ video games (some under NDA, so I cannot share yet). Examples here: http://www.kirkmarkarian.net/video-game-music.html
I can also compose a wide variety of electronic music: ambient, techno, vaporwave, trip-hop, abstract, glitched beat or glitch ambient. My entire catalog can be viewed here: http://www.kirkmarkarian.net
Thanks for checking out my works!
Music Composition & SFX
My name is Kirk Markarian. I compose electronic music and SFX for video games, with an ever-growing portfolio. With 19+ video games under my belt, I really enjoy working in this particular field of music composition. I've also composed for several films, animations, licensed music, etc.
All of my video game soundtrack work that I can share can be seen at the link below:
I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified. The majority of my SFX can be heard at the link below, compiled into a single track per game:
23 years composing and designing sound with synthesizers & computers
19+ Video Games - Composition and/or Sound Design
KIRK MARKARIAN: Music Composition & SFX
My name is Kirk Markarian. I compose electronic music and SFX for video games, with an ever-growing portfolio. I've also composed for films, animations, licensed music, etc. There are several pieces of music on my website at: http://www.kirkmarkarian.net
I create many electronic music styles. I do not compose classical, neo-classical, or acoustic music. I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified. I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks. I stay ahead of schedule for rapid results and speedy turnover. I'm adept at balancing multiple projects.
23 years composing and designing sound with synthesizers & computers.
19+ Video Games - Composition and/or Sound Design
Dear Kira - Read your initial post - maybe change it if possible to tell others that you are not looking to pay a designer for their work at all.
"So yeah im looking for pixel artists, I know most of you want only paid job even if my project is a F2P so for you guys : Show me what you can do and let discuss about the price -> firstname.lastname@example.org".
Otherwise, the above quote reads like they have a chance to get paid for their work.