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Kirk Markarian

12
Posts
13
Topics
7
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A member registered May 30, 2017 · View creator page →

Creator of

Recent community posts

yep, that's great news!

BlastFX community · Created a new topic Texture Importing

Would a user be able to import their own textures for experimenting with?

I compose soundtrack pieces for zany children's video game and animation projects.  I have royalty-free examples up  here:  https://www.songtradr.com/playlist/okfdprpwewmguhxq

I also have composed for 20+ video games (some under NDA, so I cannot share yet).  Examples here:  http://www.kirkmarkarian.net/video-game-music.html

I can also compose a wide variety of electronic music:  ambient, techno, vaporwave, trip-hop, abstract, glitched beat or glitch ambient.  My entire catalog can be viewed here:  http://www.kirkmarkarian.net

Thanks for checking out my works!

KIRK MARKARIAN
Music Composition & SFX

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio. With 19+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.

All of my video game soundtrack work that I can share can be seen at the link below:  

http://www.kirkmarkarian.net/video-game-music.html

I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  The majority of my SFX can be heard at the link below, compiled into a single track per game:  

https://soundcloud.com/user-480066794/sets

EXPERIENCE:

23 years composing and designing sound with synthesizers & computers
19+ Video Games - Composition and/or Sound Design

CONTACT:

kirkmarkarian.net@gmail.com

KIRK MARKARIAN:  Music Composition & SFX

My name is Kirk Markarian. I compose electronic music and SFX for video games, with an ever-growing portfolio. I've also composed for films, animations, licensed music, etc. There are several pieces of music on my website at:  http://www.kirkmarkarian.net

I create many electronic music styles. I do not compose classical, neo-classical, or acoustic music. I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified. I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks. I stay ahead of schedule for rapid results and speedy turnover. I'm adept at balancing multiple projects.

EXPERIENCE:

23 years composing and designing sound with synthesizers & computers. 

19+ Video Games - Composition and/or Sound Design

CONTACT:

kirkmarkarian.net@gmail.com

Dear Kira - Read your initial post - maybe change it if possible to tell others that you are not looking to pay a designer for their work at all.  

"So yeah im looking for pixel artists, I know most of you want only paid job even if my project is a F2P so for you guys : Show me what you can do and let discuss about the price -> shadownt@live.com".

Otherwise, the above quote reads like they have a chance to get paid for their work.

Bump - always looking for new projects - looking forward to hearing from you!

KIRK MARKARIAN:  Music Composition & SFX

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 19+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my updated! website at:  kirkmarkarian.net    

 I create many electronic music styles, from standard to abstract.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

Experience:

23 years composing and designing sound with synthesizers & computers

19+ Video Games - Composition and/or Sound Design

Contact:

kirkmarkarian.net@gmail.com or PM me.

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Thanks for checking out my post and portfolio!

(3 edits)

Brand new website, a central hub for all of my work, located here:  http://www.kirkmarkarian.net

KIRK MARKARIAN

Music Composition & SFX

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio.  With 18+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  

I create many electronic music styles.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  

I do not compose classical, neo- classical, or acoustic music. 

I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover. I'm adept at balancing multiple projects.

EXPERIENCE:

23 years composing and designing sound with synthesizers & computers 

18+ Video Games - Composition and/or Sound Design

CONTACT:

kirkmarkarian.net@gmail.com

KIRK MARKARIAN:  Music Composition & Sound Design

---

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 18+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my website at:  kirkmarkarian.net    

 I create many electronic music styles.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

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Examples:

Video Games / Sound Design / Vaporwave / Ambient / Electronic

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Client Letters of Recommendation:

 Deep Taiga 

 Bram van Elderen 

 Chris Doucette 

 Michael Gray

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Experience:

23 years composing and designing sound with synthesizers & computers 

18+ Video Games - Composition and/or Sound Design    

Contact:  http://mailto:kirkmarkarian.net@gmail.com or PM me.

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Thanks for checking out my post and portfolio!

Also really enjoying working with MagicaVoxel, works can be seen here:  https://twitter.com/Kirk_Markarian

(2 edits)

KIRK MARKARIAN
Music Composition & SFX

---

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 18+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my website at:  kirkmarkarian.net
  
I create many electronic music styles.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

---

Examples:

Video Games
Sound Design
Vaporwave
Ambient
Electronic

---

Client Letters of Recommendation:

Deep Taiga
Bram van Elderen
Chris Doucette
Michael Gray

---

Experience:

23 years composing and designing sound with synthesizers & computers
18+ Video Games - Composition and/or Sound Design
  
Contact:

http://mailto:kirkmarkarian.net@gmail.com or PM me.

---

Thanks for checking out my post and portfolio!

KIRK MARKARIAN

Music Composition & SFX

---

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 17+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my website at:  http://www.kirkmarkarian.net
  
I create many electronic music styles.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

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Exampleshttps://soundcloud.com/user-748702717/sets/video-game-playlist

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Client Letters of Recommendation:

∙ Deep Taiga  https://ifellfromgrace.com/s/LetterOfRecommendation-Kirk.pdf
∙ Bram van Elderen  http://bramvanelderen.net/LetterOfRecommendationKirkMarkarian.pdf
∙ Chris Doucette  http://www.kirkmarkarian.net/Chris_Doucette_KM_Recommendation.pdf
∙ Michael Gray  http://www.kirkmarkarian.net/KirkMarkarianRecommendationLetterMichaelGray.pdf

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Experience:
23 years composing and designing sound with synthesizers & computers
17+ Video Games - Composition and/or Sound Design
  
Contact:
http://mailto:kirkmarkarian.net@gmail.com or PM me.

---

Thanks for checking out my post and portfolio!

Just used this program to create an album cover - the max size is 1023px by 1023px - I ended up having to use a vector trace program to do some enlarging - the ambient occlusion loses some of it's charm as a vector :D

Anyway, maybe could we have an export for something like 4000px by 4000 px?  

Also, is it possible to maybe have an export to SVG?  Would be cool to be able to use this as a vector exporting tool as well, for ultra-minimalist 3D design to 2D print.

Yes, please - accidentally lost stuff without it - everybody makes mistakes, sometimes :D

Man alive!  Thank you very much - we're happy to see that you gave it a chance!  Oh, we should have specified - those poop-like things, they cause that blue bar on the player's back to recharge, so you can make it to the next checkpoint (the blue circles in the ground).  Otherwise, the player just ends up back at the first checkpoint.  We really needed to push those instructions out further.  Wish we had a bit more time to flesh those out.

Thanks, democore!  We were looking for a way to present the information in a manner that didn't require the player to search the edge of the screen - keeping their eye on the game and all.

Yes Please!

Cool!  One other thing I didn't see there - when positioning the model, could we have a way to make sure it's facing forward?  I exported my model and it's facing in reverse (.OBJ model)

Kenney - 

Bought it, love it!  Could we have a select all option and grouping?  Let's say I want to adjust the sizes as a group, that would be neat!

Thanks!

Kirk