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Kirk Markarian

21
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15
Topics
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A member registered May 30, 2017 · View creator page →

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Well, that would be neat, a v2!  I love the Max/MSP reverb - it's based on, or is "Freeverb", I think?  My suggestion on the opening up the guts is purely on a selfish level.  I don't program in Max/MSP, but I do like to have control of what I'm doing, even though granular and S&H is technically random, at least one could have the control to adjust the speed or depth of the effects.  I know that there's definitely some pitch shifting going on in there, but how much other stuff, who knows.  I've been composing all sorts of electronic music, and it was fun to throw my own tracks in it.

If I had the $500 to throw at Ableton Standard (and purchasing Max for Live) or the Live Suite, I'd go for it.  So, definitely make it for whoever's got that software!  There's gold in them thar hills.  I wish Reaper's coding was like Max/MSP, because we really need granular and glitch plugins that sound "right", like Max/MSP or Pure Data.  Every plugin that's tried to get close to the sound isn't even remotely close.  They're nice in their own right, but it's not Ryoji Ikeda nice, y'know?  VCV's samplers get it, so that's what I'm using for my ambient stuff, but if it existed in RENOISE... holy cow balls.  Not as a plugin, but as part of their tools or part of the software itself.  Nobody's making it right.

Can you save us?  Yes, I do mean Renoise and Reaper.  Renoise is one of my favorite softwares; as a tracker is just that good, and nobody's gotten the glitch effects yet, because you can't change the sample's start/end times via LFO or other automation.   I know I've gone way off topic here, I just have this feeling that you have your ear to the ground in a good way.

So, this application...  Very neat!  I used it to recycle some of my own music and the things it pops out are just so very Max/MSP and generative and beautiful. 

I only have one issue - it's not ready for the OS X 64bit shift that's coming down the pipeline.  I had it give me the spinning beach ball once already, and then it got overloaded for a brief moment trying to select a different folder to output the file to.  

Would there be any chance that you can update this, so it won't give me weird little glitches or messages saying it won't work in less than a month?

One other thing - this would be a really neat bit of software to see with the internals exposed and maybe editable.  Yeah, random is fun, but so is controlled chaos!

Taking the sound portion of the signal generator out would be exactly what I'm looking for.  I don't need to hear sine waves change to modulated other waves, got me plenty 'o synths for that :D  Just having the ability to enter the equations (which I do not understand, because I'm neither a coder nor mathematician) would be fine by me.  I like the pretty lights.  I'll take a look at the javascript, and see if I can dissect anything that makes any sort of sense to me, but if you get to removing the sine wave generators first, I'll be keeping an eye on this page!

So, I can get this app to make beautiful designs to my own music.  Perfect.  But, it only outputs one pattern using only music.

My questions are:

Can it be made so the signal generator makes NO sound, like a volume on/off button, but one could still access the controls to create pretty patterns while the audio file plays?

Can the user have a way to set the controls to react to transients?  Say there's a ticking sound in the track, and the transient of said ticking could be ported to control a slider?

In any case, it's beautiful and I can make all sorts of beautiful patterns with it, so looking forward to seeing more!

dang-it!  Wish I was a programmer 😅

Any chance of turning Pilot into an Audio Unit or a VST?  The reason I ask is because I use Renoise primarily for my music, and there's no FM synth built in.  Would LOVE to have some FM synthesis from Pilot in particular.  I like the look and the controls are really nice 'n sleek.

Alright, works great!  

Now, may we have some LFO's to sweep the operators via a matrix for some timbral movement to the oscillators? 

The FM synth sounds BEAUTIFUL, btw.  Very nice, and the NES noise register does little clicks and pops nicely.  

Very nice tracker, Cedric!

Ah, alright!  I'll give that a try in the AM.  Thank you!

That's my concern - I had a pattern playing and was turning various operators, but no new sounds were being made.  I left the synth screen, then there were changes.  I don't play the keyboard like most folks, just to enter the notes when I need them.  So, I made the pattern, then went to the synth page to adjust the sound, but I didn't hear any changes until I went to the pattern again.  

On OS X.  I'm familiar with FM, but I am unable to hear the changes to the FM sound unless I turn some knobs, then go back to the tracker.  Then, the sound has changed, but I cannot estimate how the sound will actually be in this manner.  This tracker is very nice, clean and neat, though!  Wish I could hear the changes.  Am I doing something wrong? 

Probably a way to export video

yep, that's great news!

BlastFX community · Created a new topic Texture Importing

Would a user be able to import their own textures for experimenting with?

I compose soundtrack pieces for zany children's video game and animation projects.  I have royalty-free examples up  here:  https://www.songtradr.com/playlist/okfdprpwewmguhxq

I also have composed for 20+ video games (some under NDA, so I cannot share yet).  Examples here:  http://www.kirkmarkarian.net/video-game-music.html

I can also compose a wide variety of electronic music:  ambient, techno, vaporwave, trip-hop, abstract, glitched beat or glitch ambient.  My entire catalog can be viewed here:  http://www.kirkmarkarian.net

Thanks for checking out my works!

KIRK MARKARIAN
Music Composition & SFX

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio. With 19+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.

All of my video game soundtrack work that I can share can be seen at the link below:  

http://www.kirkmarkarian.net/video-game-music.html

I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  The majority of my SFX can be heard at the link below, compiled into a single track per game:  

https://soundcloud.com/user-480066794/sets

EXPERIENCE:

23 years composing and designing sound with synthesizers & computers
19+ Video Games - Composition and/or Sound Design

CONTACT:

kirkmarkarian.net@gmail.com

KIRK MARKARIAN:  Music Composition & SFX

My name is Kirk Markarian. I compose electronic music and SFX for video games, with an ever-growing portfolio. I've also composed for films, animations, licensed music, etc. There are several pieces of music on my website at:  http://www.kirkmarkarian.net

I create many electronic music styles. I do not compose classical, neo-classical, or acoustic music. I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified. I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks. I stay ahead of schedule for rapid results and speedy turnover. I'm adept at balancing multiple projects.

EXPERIENCE:

23 years composing and designing sound with synthesizers & computers. 

19+ Video Games - Composition and/or Sound Design

CONTACT:

kirkmarkarian.net@gmail.com

Dear Kira - Read your initial post - maybe change it if possible to tell others that you are not looking to pay a designer for their work at all.  

"So yeah im looking for pixel artists, I know most of you want only paid job even if my project is a F2P so for you guys : Show me what you can do and let discuss about the price -> shadownt@live.com".

Otherwise, the above quote reads like they have a chance to get paid for their work.

Bump - always looking for new projects - looking forward to hearing from you!

KIRK MARKARIAN:  Music Composition & SFX

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 19+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my updated! website at:  kirkmarkarian.net    

 I create many electronic music styles, from standard to abstract.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

Experience:

23 years composing and designing sound with synthesizers & computers

19+ Video Games - Composition and/or Sound Design

Contact:

kirkmarkarian.net@gmail.com or PM me.

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Thanks for checking out my post and portfolio!

(3 edits)

Brand new website, a central hub for all of my work, located here:  http://www.kirkmarkarian.net

KIRK MARKARIAN

Music Composition & SFX

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio.  With 18+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  

I create many electronic music styles.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  

I do not compose classical, neo- classical, or acoustic music. 

I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover. I'm adept at balancing multiple projects.

EXPERIENCE:

23 years composing and designing sound with synthesizers & computers 

18+ Video Games - Composition and/or Sound Design

CONTACT:

kirkmarkarian.net@gmail.com

KIRK MARKARIAN:  Music Composition & Sound Design

---

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 18+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my website at:  kirkmarkarian.net    

 I create many electronic music styles.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

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Examples:

Video Games / Sound Design / Vaporwave / Ambient / Electronic

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Client Letters of Recommendation:

 Deep Taiga 

 Bram van Elderen 

 Chris Doucette 

 Michael Gray

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Experience:

23 years composing and designing sound with synthesizers & computers 

18+ Video Games - Composition and/or Sound Design    

Contact:  http://mailto:kirkmarkarian.net@gmail.com or PM me.

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Thanks for checking out my post and portfolio!

Hi there, I downloaded this engine a long time ago, and still cannot get an actual game to run from it.  What am I doing wrong?

Also really enjoying working with MagicaVoxel, works can be seen here:  https://twitter.com/Kirk_Markarian

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KIRK MARKARIAN
Music Composition & SFX

---

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 18+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my website at:  kirkmarkarian.net
  
I create many electronic music styles.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

---

Examples:

Video Games
Sound Design
Vaporwave
Ambient
Electronic

---

Client Letters of Recommendation:

Deep Taiga
Bram van Elderen
Chris Doucette
Michael Gray

---

Experience:

23 years composing and designing sound with synthesizers & computers
18+ Video Games - Composition and/or Sound Design
  
Contact:

http://mailto:kirkmarkarian.net@gmail.com or PM me.

---

Thanks for checking out my post and portfolio!

KIRK MARKARIAN

Music Composition & SFX

---

My name is Kirk Markarian.  I compose electronic music and SFX for video games, with an ever-growing portfolio provided below. With 17+ video games under my belt, I really enjoy working in this particular field of music composition.  I've also composed for several films, animations, licensed music, etc.  There are several pieces of music on my website at:  http://www.kirkmarkarian.net
  
I create many electronic music styles.  I do not compose classical, neo-classical, or acoustic music.  I also design all of my own sounds via various forms of synthesis or Foley recording, unless otherwise specified.  I work quickly for my clients and spend the time to get to know their requirements as I compose their tracks.  I stay ahead of schedule for rapid results and speedy turnover.   I'm adept at balancing multiple projects.

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Exampleshttps://soundcloud.com/user-748702717/sets/video-game-playlist

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Client Letters of Recommendation:

∙ Deep Taiga  https://ifellfromgrace.com/s/LetterOfRecommendation-Kirk.pdf
∙ Bram van Elderen  http://bramvanelderen.net/LetterOfRecommendationKirkMarkarian.pdf
∙ Chris Doucette  http://www.kirkmarkarian.net/Chris_Doucette_KM_Recommendation.pdf
∙ Michael Gray  http://www.kirkmarkarian.net/KirkMarkarianRecommendationLetterMichaelGray.pdf

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Experience:
23 years composing and designing sound with synthesizers & computers
17+ Video Games - Composition and/or Sound Design
  
Contact:
http://mailto:kirkmarkarian.net@gmail.com or PM me.

---

Thanks for checking out my post and portfolio!

Just used this program to create an album cover - the max size is 1023px by 1023px - I ended up having to use a vector trace program to do some enlarging - the ambient occlusion loses some of it's charm as a vector :D

Anyway, maybe could we have an export for something like 4000px by 4000 px?  

Also, is it possible to maybe have an export to SVG?  Would be cool to be able to use this as a vector exporting tool as well, for ultra-minimalist 3D design to 2D print.

Yes, please - accidentally lost stuff without it - everybody makes mistakes, sometimes :D

Man alive!  Thank you very much - we're happy to see that you gave it a chance!  Oh, we should have specified - those poop-like things, they cause that blue bar on the player's back to recharge, so you can make it to the next checkpoint (the blue circles in the ground).  Otherwise, the player just ends up back at the first checkpoint.  We really needed to push those instructions out further.  Wish we had a bit more time to flesh those out.