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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Feature requests

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174 topics · Next page
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Hi, Would it be possible to add a batch export for 36 angles - i.e. every 10 degrees? Thanks, Damian
started by damianduffy 7 days ago
22 views
No replies yet
Hi, I would like to create a preset that I can select when exporting to sprite. This preset would be useful to configure...
started by jabolopes Jan 07, 2024
2 replies
107 views
So i dont have to create every material on my own if i want to use only a limited number of colors. My workaround at the...
started by Donurks Jan 16, 2020
2 replies
180 views
I'd also appreciate it if it had a way to duplicate a block in place. The reason for this is that you can of course do c...
started by mroman Dec 26, 2022
3 replies
201 views
can you please add an option to import projects or objects from kenshape?
started by Shinoga Mar 28, 2023
1 reply
201 views
Hello Kenney! I do love the idea of mashing shapes together to make something truly unique and i like the looks it provi...
started by Den24 72 days ago
52 views
No replies yet
Hello, I'm using Asset Forge in my 2D game and it would be beneficial to specify a file and a Lua script using CLI param...
started by mrms Dec 26, 2023
1 reply
83 views
AddedScaling
I don't know where the public to-do list is, I can't find it. However, I would love to see uniform scaling by axis. If t...
started by luckygreentiger Jan 17, 2024
2 replies
91 views
You are using Grid Size for Unity 3D,I want Grid size for a diffrent program,but you cannot change grid size in Asset Fo...
started by Caffeineking 83 days ago
1 reply
52 views
I would really like the option to scale the UI, on my laptop the blocks are VERY TINY and I have to squint eyes and get...
started by ImagineGames Jan 05, 2024
2 replies
92 views
I use Asset Forge Deluxe semi-regularly along with Kenney's excellent asset packs. I have a couple of suggestions for As...
started by afreytes 97 days ago
58 views
No replies yet
Also it would be really cool if there were a group tab where you could see all groups (and also name the groups so they...
started by mroman Dec 26, 2022
1 reply
196 views
I’ve been reading further into the glTF / GLB variants feature - and was hoping we could see the ability to create var...
started by Karlstens Aug 22, 2023
86 views
No replies yet
Show somewhere the name of the file currently opened
started by Nero1982 May 21, 2023
122 views
No replies yet
I've selected a image export. The sidebar that comes up has a button to "export 1 file" but no "cancel" button. After a...
started by MoovingBox Dec 16, 2019
1 reply
170 views
It would be amazing if the 2d sprite exporter gave an option to also render a depth map for each asset it generated this...
started by FunkTheMonk Mar 06, 2023
152 views
No replies yet
Now, it's quite hard to make an exported model to look the same in your game as we see the preview of the model in Asset...
started by Artsiom Trubchyk Jan 27, 2023
1 reply
178 views
This may be a Godot-specific request, but here goes: For a model to have static collision, it would be nice if there was...
started by Maindric Jun 07, 2021
5 replies
1,552 views
like blender just a UI that shows what has been placed so we can select from such and allow grouping to be visible here...
started by Evolution Artist Productions Jan 14, 2023
118 views
No replies yet
I'd really appreciate it if you could rename materials within assetforge. If you import the models into some game engine...
started by mroman Dec 26, 2022
120 views
No replies yet