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Asset Forge

Create your own 3D models and 2D sprites! · By Kenney

Feature requests

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174
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174 topics · Next page
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Hi, I would like to create a preset that I can select when exporting to sprite. This preset would be useful to configure...
started by jabolopes Jan 07, 2024
3 replies
152 views
Hi, Would it be possible to add a batch export for 36 angles - i.e. every 10 degrees? Thanks, Damian
started by damianduffy 47 days ago
46 views
No replies yet
So i dont have to create every material on my own if i want to use only a limited number of colors. My workaround at the...
started by Donurks Jan 16, 2020
2 replies
190 views
I'd also appreciate it if it had a way to duplicate a block in place. The reason for this is that you can of course do c...
started by mroman Dec 26, 2022
3 replies
218 views
can you please add an option to import projects or objects from kenshape?
started by Shinoga Mar 28, 2023
1 reply
215 views
Hello Kenney! I do love the idea of mashing shapes together to make something truly unique and i like the looks it provi...
started by Den24 Feb 28, 2024
62 views
No replies yet
Hello, I'm using Asset Forge in my 2D game and it would be beneficial to specify a file and a Lua script using CLI param...
started by mrms Dec 26, 2023
1 reply
92 views
AddedScaling
I don't know where the public to-do list is, I can't find it. However, I would love to see uniform scaling by axis. If t...
started by luckygreentiger Jan 17, 2024
2 replies
106 views
You are using Grid Size for Unity 3D,I want Grid size for a diffrent program,but you cannot change grid size in Asset Fo...
started by Caffeineking Feb 17, 2024
1 reply
66 views
I would really like the option to scale the UI, on my laptop the blocks are VERY TINY and I have to squint eyes and get...
started by ImagineGames Jan 05, 2024
2 replies
104 views
I use Asset Forge Deluxe semi-regularly along with Kenney's excellent asset packs. I have a couple of suggestions for As...
started by afreytes Feb 03, 2024
66 views
No replies yet
Also it would be really cool if there were a group tab where you could see all groups (and also name the groups so they...
started by mroman Dec 26, 2022
1 reply
200 views
I’ve been reading further into the glTF / GLB variants feature - and was hoping we could see the ability to create var...
started by Karlstens Aug 22, 2023
93 views
No replies yet
Show somewhere the name of the file currently opened
started by Nero1982 May 21, 2023
124 views
No replies yet
I've selected a image export. The sidebar that comes up has a button to "export 1 file" but no "cancel" button. After a...
started by MoovingBox Dec 16, 2019
1 reply
174 views
It would be amazing if the 2d sprite exporter gave an option to also render a depth map for each asset it generated this...
started by FunkTheMonk Mar 06, 2023
157 views
No replies yet
Now, it's quite hard to make an exported model to look the same in your game as we see the preview of the model in Asset...
started by Artsiom Trubchyk Jan 27, 2023
1 reply
179 views
This may be a Godot-specific request, but here goes: For a model to have static collision, it would be nice if there was...
started by Maindric Jun 07, 2021
5 replies
1,633 views
like blender just a UI that shows what has been placed so we can select from such and allow grouping to be visible here...
started by Evolution Artist Productions Jan 14, 2023
126 views
No replies yet
I'd really appreciate it if you could rename materials within assetforge. If you import the models into some game engine...
started by mroman Dec 26, 2022
128 views
No replies yet