This may be a Godot-specific request, but here goes:
For a model to have static collision, it would be nice if there was a checkbox on export for Godot to export collision data as well. This should be fairly simple to do, on export the meshes will need to append the string "-col" and Godot will automatically add colliders to them upon import.
The current work flow for me is to export twice, once as normal, another as merged (which is bugged to not be rotated the same as unmerged). The merged, I can then muck around and force a collider. This solution is less than ideal. Having a checkbox would simplify the process.