You can find more information and stay up-to-date on the event page.
Recent community posts
Hm, that sounds like a problem indeed. We're currently working on a complete remake of the application which will be released as a free update, hopefully that'll solve a lot of performance issues. Some of the techniques we used back when we first wrote the software are quite bad, and might explain the high CPU load.
Importing an Asset Forge model into Unity is really easy. First, export your model as an FBX file (as you've done in the sample download you've provided). Then drag both the textures folder and the FBX file into Unity, it should import it and you can use it within Unity.
Hope that works!
I've written a guide how to set-up the lighting in Unity exactly the same as it is in Asset Forge, you can read it here: https://itch.io/t/173235/unity-scene-set-up-lighting#post-324779
Hope that helps!
Unity scene set-up (lighting)
Here's a guide how to set-up a Unity scene and get the same lighting, shadows and effects as in Asset Forge. The second part (post processing) requires some plug-ins from the Unity Asset Store.
- Open the Lighting property panel (Window > Lighting > Settings).
- Set Environment Lighting source to Color, set the color to #B6C4D6.
- Leave all other settings on their default values.
- Create or select a Directional Light.
- Set the color to #FFF1C3, set Shadow Type to Hard Shadows and Realtime Shadows strength to 0.2. Keep all other settings to their default values.
Heya! We haven't personally tried Wings3D or Blender but Godot does not support the OBJ or FBX file format (we've asked them to implement this, but they refused). Currently all models are tested with Unity and Unreal Engine but should work in pretty much all the game engines.
Make sure that when you import the OBJ or FBX file you also import the textures folder that came with it.
We've recently had to work (and finish) a project due to EU regulations, we're ready to get back to Asset Forge. We'll be publishing frequent updates on progress, Twitter is the best place to keep an eye on.
Sorry you've encountered this, it's a bug in the system that generates thumbnails. You can try removing the thumbnail cache by going to the settings and clicking the button to remove the cache (you might need to restart Asset Forge), if that doesn't fix it please report back so we can fix it in a future release of Asset Forge :)