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Kenney

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A member registered Feb 16, 2014 · View creator page β†’

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Yep! Once you buy the standard version you'll see a 50% discount for Deluxe which is the difference in price between Standard and Deluxe. You can upgrade at any point, it doesn't expire.

That is amazing, thanks for creating this! I'll share it on Twitter so more people can check it out. :)

Did you try starting using one of our templates? https://itch.io/t/96123/creating-custom-blocks

Sure! Feel free to do any feature requests or suggestions.

Unfortunately not :(

We're working on version 2.0 which will be a huge update. The whole program is written from scratch and adds numerous new features and improves on every single option. There's no release date yet but will soon set-up a special page about that. It'll be a free update.

This is a known problem! 2D exporting is getting an overhaul in version 2.0 (free update) where it'll scan your model for size, then always export a result with the whole model in it.

Thanks for the report! You'll get more control over position, and scaling in Asset Forge 2.0 which will be released as a free update. This seems like a bit of a problem with that specific model though and we'll go ahead and fix that :)

Thanks for reporting this (obscure) bug, I would've otherwise never noticed or found it. This is definitely something I'll take note of when releasing Asset Forge 2.0, make sure everything is standard across different locales. Thanks again!

These are absolutely fantastic, great job! They really fit in with the rest of the Asset Forge models. I'm amazed!

Moving the camera up- and down will be supported in Asset Forge 2.0 (free update, no ETA).

Currently a known bug, will be fixed in the next version. Sorry!

Double thread, please see.

Custom textures will be supported in Asset Forge 2.0, there's no ETA but it'll be a free update!

There's no ETA yet, although progress can be followed on Twitter.

If you're still having issues, feel free to e-mail mail@kenney.nl or Itch.io support. You will find your purchase(s) if you login to your account and browse to https://itch.io/my-purchases

Thanks for the report! This bug will be fixed in Asset Forge 2.0 (free update).

We're currently working on Asset Forge 2.0 (which will be a free update), every single bit of code will be improved and one of the features we'd like to improve is Unreal support. Stay tuned!

Nope, sorry - that would be sharing the software with someone else. It's a single purchase for each seat, so to use it on two different PC's you'll need two separate licenses.

You can find more information and stay up-to-date on the event page.

Hm, that sounds like a problem indeed. We're currently working on a complete remake of the application which will be released as a free update, hopefully that'll solve a lot of performance issues. Some of the techniques we used back when we first wrote the software are quite bad, and might explain the high CPU load.

Thanks for the report! I've personally never heard of Ottifox before. Does it generate a log on what goes wrong?

Hey Splizard, thanks for the bug report! Could you let us know which version of Asset Forge you're using? It'll help us solve the issue.

Fixed the links above, you should receive a 20% discount if you already own Kenney Studio. Make sure you're logged-in on the account you use to purchase Kenney Studio before.

Replied to tito76 in KeyCars comments

That's a good suggestion, will think about it!

KeyCars has been updated to version 1.3, what's new:

  • 3 new stages added
  • Enhanced physics
  • Dynamic camera
  • Vehicle corner tilting
  • Improved collisions

Yep! Don't worry, when playing multiplayer someone is bound to stop you from doing that - hah.

Did the ESC key not work?

Added OSX and Linux versions, these are untested however so might not function properly!

KeyCars has been updated to version 1.1, what's fixed:

  • Fixed issue with pads
  • Fixed issue with audio setting (on/off)

Both a Mac and Linux version will be released in a few days, after we've squashed some initial bugs in the Windows version. Stay tuned!

Are you trying to import our golf objects? They are included within Asset Forge since version 1.2.5!

In-engine the effect is a post processing image effect, it won't be visible for exported 3D models and only affects 2D sprite renders.

Nope, it isn't meant to do this exactly. It's more or less only for objects that don't require animation like swords, buildings and cars. For animation I'd recommend to look into Blender.