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Kenney

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A member registered Feb 16, 2014 · View creator page →

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Fantastic job, thanks for this!

Furniture Kit is an older package which didn't use textures yet, instead it uses multiple materials with colors. It will probably need a different approach when importing into Unreal Engine

Pretty much yeah! It allows you to pick up items from further away but it doesn't have a real use

With the float ability, you can double jump by pressing spacebar

It's on top of the house near the plaza!

I use multiple engines and select the best fitting depending on the project. When this game was made, Godot wasn't really around yet

Thanks! There's no plans to do localization, sorry.

Just added an option to set the seed!

Unfortunately not, I know that I half implemented that and it does show the seed on the highscore screen but no way to play specific seeds right now. I'll see if I can add this in an update!

Hey, thank you, your comment made me cry but in a good way. Thank you very much, I needed this

What happens if you get close? Have you tried jumping on it?

I think you tried to pick-up two items at once, which shouldn't be possible but is due to a bug. That'll break your game. Due to the game jam having voting I can't update the game for another 7 days.

The magnetic ability just pulls items towards you from a longer distance, but it's not a requirement to use or to finish the game!

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Make sure you've got the flying ability that allows you to double jump, unlock it by doing other tasks!

Yeah those are just there for little interactions, they don't progress the storyline!

Are you sure? I haven't heard this issue before. It might be one in one of the three categories you choose from.

Yeah unfortunately this is an issue, you shouldn't be able to pick-up two items at once. It's in the troubleshooting section!

It seems that you can pick-up two items at the same time, don't do this as it will ruin the game run. You'll have to restart unfortunately!

A trumpet? Do you by any chance have a screenshot of that? That should not be possible at all.

Hm, you shouldn't be able to carry two items at once hah. So I'll add a check for that after the game jam, I unfortunately cannot adjust the game right now

I don't develop for Apple devices out of principle, sorry!

Thank you! While on the task screen you can choose to reveal all the tasks so they'll turn from ??? to the actual task descriptions. It's done so people can choose to either explore and solve everything themselves, or get a tiny bit of help!

There's no real gameplay except for exploring a little building. The building is super nicely modeled though!

Tried playing the game in two browsers but unfortunately nothing but a blue screen shows up, might be broken?

Hm, couldn't figure out this one. I felt like the items, even when dragged onto spots did nothing? I might be a lil' too dumb for this though 😭

I have to applaud making a Nintendo DS game during the jam! It feels a little barebones though, it goes all over the place and most minigames are placeholders and those that are more complete don't really feel very fun to play. Again, I have to admire creating a console game though!

Absolutely adore the art style of this, wonderful job!

Thanks for letting me know, this has been fixed now! 💜

These are really cute, well done!

Have you carefully checked the documentation? https://kenney.nl/knowledge-base/game-assets-3d/importing-characters-and-animati...

Animations included in the asset packs are just for the models included, they don't translate to other characters in other packs

Action shot of me reaching the top... then falling off. It's a simple concept but actually a ton of fun, well done!

It's a nice, well-rounded experience! The movement and platforming worked really well. There's some small stuff to improve on, if you're open to feedback;

- I totally missed how to get past the gate at the start, the rest of the game was totally fine but would've been nice to have a little extra help for the first 'challenge' (it's a challenge for dummies like me)

- Sometimes it was a bit hard to choose what object you cast your magic on, I think it would've been a better experience if the game was a keyboard and mouse combo - where the mouse controls the camera and selecting objects.

- A little bit of feedback for the knights would've been nice, to know when you successfully hit them in the head!

- (spoilers) When entering the club at the end I was a little afraid I missed the last scale, but it was all good! 

Well made, love the cinematic camera at the start and the IK on the player!