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Kenney

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A member registered Feb 16, 2014 · View creator page โ†’

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Heya! Sorry, I think this is a known bug. People in the past have had luck with installing Asset Forge through the Itch.io launcher and then doing the steps you did, that should work. It'll be fixed in the upcoming version.

If you've logged-in to the same account you used to originally purchase the package you won't need to buy again and it should show a download link right on this page, otherwise on this page: https://kenney.itch.io/kenney-game-assets-1

This does include some new and updated assets.

Hey, sorry to hear you're having this problem. Are you sure you selected a texture for your material in Asset Forge? If you only selected a color, there's no textures to export. What OS are you using?

I will make the sensible choice, however it'll need to work out technically and before I figured that out I can't make an announcement just yet, please be patient.

There has been no announcement yet made whether or not you'll have to buy a copy on Steam.

That looks really cool actually! The plan is to add STL file format support in Asset Forge 2 (free update in December) which should be better suited for 3D printing.

A game.

Ah right, UV mapping is unfortunately technically not possible due to the way textures are tiled across blocks.

Could you elaborate a bit more? What PNG texture would you like to export exactly?

Hey, yeah the new update will be released in December!

Yes, I'm sorry for this error to occur but it is indeed because of region settings. The next version of Asset Forge will lock the locale to US English no matter what your own locale is, that way files will save and load correctly.

I'm afraid I can't fix an issue that has so far only been reported by a single user, I strongly believe this is caused by your set-up. If you're willing to send log files of your PC I'm willing to look into this further.

That's true, Asset Forge 2.0 (release: December) will have a scrollbar there.

This is the correct way it should scale, the pivot point is in the center but the block has a small overlap to allow users to use it as a roof over walls. That's why the other side will scale a little as well, to get a fully square floor I'd recommend using the block primitive and scaling that.

Hey, sorry to hear this happened :( I'll take a look into this issue but rest assured, it'll be fixed in a future version of Asset Forge.

Yes, Asset Forge 2.0 (release: December) will remember the settings and allow you to create and use presets.

Thanks for the feature request, we've added it to the public Trello board. You can follow progress there and we hope to add it in a future version!

Snap view to selected object is already present in the latest version which is slated to release in December.

Hey, sorry I don't understand completely what you mean - could you elaborate or show a sample?

We're completely overhauling the 2D exporting for Asset Forge 2.0, stay tuned!

In Asset Forge 2.0 the 2D/3D export dialogs are changed to slide-out panels which remember the settings you last used plus enable for using presets.

Due to the nature of collections this won't be possible unfortunately, we will add a feature to pick blocks you've already placed however.

Thanks for the feature request, we've added it to the public Trello board. You can follow progress there and we hope to add it in a future version!

In Asset Forge 2.0 you'll be able to both filter collections by search words and select them using a dropdown list - so having a lot of collections won't be a problem anymore.

Thanks for the feature request, we've added it to the public Trello board. You can follow progress there and we hope to add it in a future version!

Thanks for the feature request, we've added it to the public Trello board. You can follow progress there and we hope to add it in a future version!

Thanks for the feature request, we've added it to the public Trello board. You can follow progress there and we hope to add it in a future version!

Thanks for the feature request, we've added it to the public Trello board. You can follow progress there and we hope to add it in a future version!

Our judges have decided, these are the winners for Kenney Jam 2019:

All winners will receive their prizes soon, thanks for entering everyone!

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Thanks everyone for either joining Kenney Jam or checking the submissions! We've compiled a list of honorable mentions, games which you shouldn't miss out on because they offer unique gameplay, juicy visuals or fit the theme perfectly.

Honorable mentions:

Thanks for creating and submitting these great games!

Hey!

I've downloaded all the downloadable games this afternoon, feel free to update your game but to keep it fair upload a second file and call it "post jam" or something similar. That way people can see what was made during the jam, and after. Since you're the full owner over your own game (including the assets) you can also just add a new Itch.io entry and create a new page.

For HTML5 games it's a bit more difficult since you can't host two separate games on a single page, for that I'd say it's totally okay to do fixes but not to add new features. If you like to extend one of those games, make a second page as described above.

Amazing idea, at first I was a bit confused on how to control the middle game but figured it out pretty quickly. I really like the idea, good use of different assets and really solid. Great job!

We'll start playing the games tomorrow and hopefully be able to announce the winners later next week. They'll be announced on the jam page, at Twitter and everyone will receive an e-mail. Everyone who submitted a game will receive their exclusive gift by tonight (also by e-mail, make sure it's up-to-date on your Itch.io profile).

Unless Itch.io has server issues the deadline will remain the deadline.

Sorry I was wrong - the rules do say that custom fonts are okay. So you can use non-Kenney fonts in your game!

Ready to submit your game? Great! Here's a few tips;

  • Make sure you select a proper thumbnail for your project, make it exciting!
  • Add the goal of the game and a list of controls to the description.
  • Not sure if people get why it fits the theme? Explain it in the description.
  • Optionally add a list of all the asset packages you've used in your project.
  • Optionally provide the source of your game.