The "open assets folder" will indeed open the folder that the executable is in, you should place it in the root of the game assets folder that's a separate download. There's no file browser in the launcher, yet.
Kenney
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Tilesheet (extractor, and creator) only work with sprites that are all the same size, the tool currently doesn't support sprites of varied sizes (spritesheets). The XML that gets generated simply adds data to your tilesheet so you know which tile is where, when importing into a game engine. The XML file is a generic type, in order to read it you'll have to code it yourself.
Thank you so much! The image is saved as 48-bit, while the software expects 32-bit. Resaving it using any image editor as 32-bit solves the issue, however of course I need to catch this in my software and either fix or show a warning. Thanks for letting me know!
Edit: I fixed the issue and it'll now work, it will be added in the next update!
Hey, thank you for the kind words! I understand that the exchange rate might not work out well if you live in Turkey, I'm sorry about that, Itch.io doesn't allow for regional pricing. I don't announce sales beforehand but the bundle goes on sale every once in a while. I'm also planning to release on Steam later on, which does have regional pricing.
Hey, thanks for the feedback - much appreciated!
Would you be able to upload the PNG image you used for the icon? That way I can see what's going wrong there.
As for the store generator suggestions;
It’d be cool if we could get a preview of how will the images turn out
I hope to add this in an update, it would indeed be very useful to see a preview even if it's just one size.
It’d also be nice if we get the option of where to create the assets
Currently it creates the folder next to the input image(s), however I do agree that an option would be way better!
but if we could also get some simple anchor-based controls for setting each generated asset for better control
Yes! I hope to add another tab that shows directly the properties I use to generate the images. I already use an anchor-based system with scaling, so really the only step left is to show that to the user and allow for editing. Next version - hopefully!
To find out how to edit 2D sprites see the official guide here! Feel free to ask any questions, leave comments or extend the guide by replying in this thread.
To find out how to import 3D models into your game engine see the official guide here! Feel free to ask any questions, leave comments or extend the guide by replying in this thread.
























