Heya! Sorry, I think this is a known bug. People in the past have had luck with installing Asset Forge through the Itch.io launcher and then doing the steps you did, that should work. It'll be fixed in the upcoming version.
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Hey, sorry to hear you're having this problem. Are you sure you selected a texture for your material in Asset Forge? If you only selected a color, there's no textures to export. What OS are you using?
Yes, I'm sorry for this error to occur but it is indeed because of region settings. The next version of Asset Forge will lock the locale to US English no matter what your own locale is, that way files will save and load correctly.
I'm afraid I can't fix an issue that has so far only been reported by a single user, I strongly believe this is caused by your set-up. If you're willing to send log files of your PC I'm willing to look into this further.
This is the correct way it should scale, the pivot point is in the center but the block has a small overlap to allow users to use it as a roof over walls. That's why the other side will scale a little as well, to get a fully square floor I'd recommend using the block primitive and scaling that.
Our judges have decided, these are the winners for Kenney Jam 2019:
- 🏆 Overall best: RogueJack
- 🏆 Most creative use of assets: Sky Siege
- 🏆 Most amount of unique assets used: Unlikely Combinations
- 🏆 Most interesting devlog during jam: Ship Defense
All winners will receive their prizes soon, thanks for entering everyone!
Thanks everyone for either joining Kenney Jam or checking the submissions! We've compiled a list of honorable mentions, games which you shouldn't miss out on because they offer unique gameplay, juicy visuals or fit the theme perfectly.
- Assets Line
- Foliage Espionage
- Poker Tower Defense
- Craft the Cactus
- Unlikely Shadows
Thanks for creating and submitting these great games!
I've downloaded all the downloadable games this afternoon, feel free to update your game but to keep it fair upload a second file and call it "post jam" or something similar. That way people can see what was made during the jam, and after. Since you're the full owner over your own game (including the assets) you can also just add a new Itch.io entry and create a new page.
For HTML5 games it's a bit more difficult since you can't host two separate games on a single page, for that I'd say it's totally okay to do fixes but not to add new features. If you like to extend one of those games, make a second page as described above.
Amazing idea, at first I was a bit confused on how to control the middle game but figured it out pretty quickly. I really like the idea, good use of different assets and really solid. Great job!
We'll start playing the games tomorrow and hopefully be able to announce the winners later next week. They'll be announced on the jam page, at Twitter and everyone will receive an e-mail. Everyone who submitted a game will receive their exclusive gift by tonight (also by e-mail, make sure it's up-to-date on your Itch.io profile).
Ready to submit your game? Great! Here's a few tips;
- Make sure you select a proper thumbnail for your project, make it exciting!
- Add the goal of the game and a list of controls to the description.
- Not sure if people get why it fits the theme? Explain it in the description.
- Optionally add a list of all the asset packages you've used in your project.
- Optionally provide the source of your game.