Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

Kenney

373
Posts
35
Topics
3,671
Followers
4
Following
A member registered Feb 16, 2014 · View creator page →

Creator of

Recent community posts

Yep absolutely, working hard on 2.0. It's taking long because it's a complete remake of the software which will ensure more frequent, and better updates in the future. Stay tuned, 2.0 should be out this year.

Heya! Asset Forge is DRM free so it's possible to transfer to other computers, we'd recommend having a single copy per user though.

Oh no :( I was thinking to actually have images for emoji instead of actual emoji since they can look different for everyone and, in your case, not even work at all.

Go for it, I just had the idea and quickly wanted to see how it'd work. This is by no means a really compelling or long game and I feel more can be made with the basic idea. Adding a proper inventory, or showing some kind of (emoji, ofcourse) prompts would allow for better gameplay.

Well, it's an adventure game so being lost is kind of part of the deal.

❌💩

The game made was during a 48-hour game jam, so there wasn't much time to create a fledged out story unfortunately.

It should be out before the end of the year, planning to do a pre-release version first so everyone can test the new features.

Yeah but pausing would also deduct from the time timer.

Interesting gameplay concept, a bit weird seeing complete houses move but it works!

What was good:

  • Good game mechanic, it was fun to go through the portals

What can be improved:

  • The difficulty went up a little fast

Good and smooth gameplay, kept me playing :)

What was good:

  • Audio options
  • Exciting title screen
  • Level select
  • Smooth gameplay

What can be improved:

  • The time travel theme could be made into a mechanic somehow

You'll see a slider at the bottom of the screen, click and drag it to the right and enter the door by pressing E.

Although the game was really short the idea is immensely interesting, I loved sliding the slider to find out what platform to jump on next. I urge you to continue working on this!

What was good:

  • Good gameplay mechanic

What can be improved:

  • Loooonger
  • A bit of music to set the mood

A fun idea to limit the time the player can travel back! The platform controls could use some work but overall a really solid platformer.

What was good:

  • Instructions at the start of the game
  • Difficulty

What can be improved:

  • Game over when falling off the screen

Good idea to mix the time travel idea with a racing game! Flying around felt great and it was interesting to figure out how to get past an obstacle.

What was good:

  • Good vehicles physics, flying felt great!
  • Interesting gameplay (to see time mixed with a racing game)

What can be improved:

  • Audio would make it more exciting
  • Next to time forward/backward for the world add the option to pause the world time

It's amazing that you've made this during the jam. The game feels good, balanced (although a bit hard!) and it's interesting to play a couple of times. Good job!

What was good:

  • Good gameplay that was interesting to keep playing, and restart over to try a different strategy.

What can be improved:

  • The difficulty was quite high
  • Adding more buildings and units
  • Audio

Very interesting how you used 2D assets in a 3D environment, got a bit nostalgic Doom feelings there! Interesting time mechanic.

What was good:

  • Good use of 2D & 3D assets
  • Interesting gun mechanics

What can be improved:

  • It wasn't very clear what to do, even after reading all the hints. Consider adding a little in-game tutorial.

Great concept and very interesting gameplay. Everything worked smoothly and it was interesting to see how your "time pals" reacted to changes in the world. Great job!

What was good:

  • Funny story
  • Good use of assets
  • Very interesting gameplay

What can be improved:

  • Add a key to restart the level, instead of in the pause menu
  • Level or world selection plus more levels would already make it a very enjoyable and complete game!

Good set-up for a bullet hell shooting game! It felt good to move around, dodge bullets and shoot enemies. Some tiny things could be improved to make it feel even better.

What was good:

  • Moving around and shooting felt good

What can be improved:

  • The enemy bullets were a bit small and hard to dodge
  • Because you shoot every direction it's hard to decide whether you want to leave the minuteglass as is or destroy it
  • Audio

Given the time you took to create this it's a pretty good start. The flying is smooth and I can see some interesting gameplay emerge from this. Good base!

What was good:

  • Flying around felt smooth
  • Parallax background gives the game depth

What can be improved:

  • Adding gameplay

Smooth game! It took quite long before the first warp, consider making it happen earlier on to keep the players interest.

What was good:

  • Smooth gameplay
  • Clear, easy to understand visuals
  • Solid controls

What can be improved:

  • Time warping should happen earlier in the game

Good job on creating this! I've had fun playing it, there are some things to improve on though.

What was good:

  • Level select
  • Interesting visuals
  • Good guidance in levels (signs)

What can be improved:

  • The controls didn't work as expected and most of the time it wasn't my fault when I fell off a platform but instead the unpredictable controls. Fix that and you're good to go!

This is easily one of my favorites! Pretty lengthy and good introduction of each power using interesting level design. Great!

What was good:

  • Interesting gameplay mechanic(s)
  • Pretty long adventure!
  • Good instruction of powers
  • Checkpoints

What can be improved:

  • Mooooore levels! :D
(1 edit)

A pretty wild concept to have two gameplay stages work together but it works well, great job!

What was good:

  • Different gameplay stages
  • Contains a story!
  • Cool water effects

What can be improved:

  • It can be a bit boring at times, consider adding enemies in the sea stage

The visuals are stunning! While the difficulty is quite high and people need a healthy dose of patience it never feels unfair. Great job!

What was good:

  • Beautiful world and visuals
  • Controls well
  • Feels large and complete

What can be improved:

  • Checkpoints

Great job on this game Gus! It feels complete and the idea is quite clever. I couldn't really see how the theme of 'time travel' was used but that might've been something in later levels.

What was good:

  • Includes a menu which makes it feel polished and complete
  • A story!
  • Only very minor bugs encountered.

What can be improved:

  • The difficulty is quite high
  • Collision detection is sometimes a bit off

Make sure you upload your game correctly! There's only 50 minutes left and after the timer has ended you won't be able to upload a build anymore. If your submission contains no game to play, it'll be removed.

(1 edit)

Good job on creating your first game! 🎉

Here's some feedback to improve on the game or to improve your next game:

  • The game instantly starts which can be a bit jarring for users, consider adding a title screen and a button to start the game.
  • While holding down keys it takes a moment for the paddle to start moving, consider making it move when a key is down and stopping when the key is released.
  • The physics of the ball don't seem correct, the ball bounces off the paddle from a different trajectory than expected.
  • Add game juice! It's often easy to add and makes playing a lot more fun.
  • The 'time travel' theme wasn't used very creatively, hyperdrive just speeds up the game but doesn't change the gameplay much.

Nope, you'll have to use the assets provided.

You can find top-down 2D cars here: https://kenney.nl/assets/racing-pack

or 3D ones as an exclusive in Kenney Game Assets 3: https://kenney.itch.io/kenney-game-assets-3

As a tip; as the theme is 'time travel' you might be able to replace cars with medieval siege weapons or spacecrafts.

Nope, this jam you can only use the pre-made assets. No custom ones.

Thanks for posting everyone! You can also join our Discord and go to the #gamejam channel to find other people to collaborate with. https://pixeland.io/discord

There will be a theme, it'll be announced when the jam starts.

Heya! Have you checked our guide and sample files? It's important that you place the pivot point correct.

https://itch.io/t/96123/creating-custom-blocks

To clear the clipboard on Windows you can click Start, enter this:

cmd /c "echo off | clip"

and hit enter.

You can find more information and stay up-to-date on the event page.

Are you looking for team members or would you like to join a team? Post a comment here!

Did you edit or remix one of the existing assets in a way that might be useful to others? Share them here!

(1 edit)

You can find all available game assets here (free for everyone, public domain licensed):

http://kenney.nl/assets

Optionally you can get even more by purchasing one of the bundles (includes exclusives).