Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kenney

1,498
Posts
72
Topics
23.9k
Followers
8
Following
A member registered Feb 16, 2014 · View creator page →

Creator of

Recent community posts

The "open assets folder" will indeed open the folder that the executable is in, you should place it in the root of the game assets folder that's a separate download. There's no file browser in the launcher, yet.

Unfortunately not, I do not wish to develop for Apple devices anymore because the company doesn't align with my own values

Tilesheet (extractor, and creator) only work with sprites that are all the same size, the tool currently doesn't support sprites of varied sizes (spritesheets). The XML that gets generated simply adds data to your tilesheet so you know which tile is where, when importing into a game engine. The XML file is a generic type, in order to read it you'll have to code it yourself.

The launcher isn't open source so that's not a possibility. I'll be working on a Linux version myself

(1 edit)

Thank you so much! The image is saved as 48-bit, while the software expects 32-bit. Resaving it using any image editor as 32-bit solves the issue, however of course I need to catch this in my software and either fix or show a warning. Thanks for letting me know!

Edit: I fixed the issue and it'll now work, it will be added in the next update!

You're welcome! 🙇‍♂️

Unfortunately not, creating animals is very difficult because they'll have to be rigged and each rig only works for a single animal so it takes too much time to create very little assets

Hey, thank you for the kind words! I understand that the exchange rate might not work out well if you live in Turkey, I'm sorry about that, Itch.io doesn't allow for regional pricing. I don't announce sales beforehand but the bundle goes on sale every once in a while. I'm also planning to release on Steam later on, which does have regional pricing.

(1 edit)

Hey, thanks for the feedback - much appreciated!

Would you be able to upload the PNG image you used for the icon? That way I can see what's going wrong there.

As for the store generator suggestions;

It’d be cool if we could get a preview of how will the images turn out

I hope to add this in an update, it would indeed be very useful to see a preview even if it's just one size.

It’d also be nice if we get the option of where to create the assets

Currently it creates the folder next to the input image(s), however I do agree that an option would be way better!

but if we could also get some simple anchor-based controls for setting each generated asset for better control

Yes! I hope to add another tab that shows directly the properties I use to generate the images. I already use an anchor-based system with scaling, so really the only step left is to show that to the user and allow for editing. Next version - hopefully!

Hopefully! The launcher was made in Electron so it should be fairly straightforward to port, however I don't have any experience with this yet so it might take a little while to get to Linux!

You're very welcome!

Thank you! It's something I really needed myself so thought I'd make a proper tool out of it and share it with you all

Thank you for considering to buy the All-in-1 package! Updates are included in the price, there'll be no new bundle to replace this one. Instead, you'll get free updates for life.

Thank you very much, that's much appreciated and absolutely the goal!

Thanks for reporting this, this will be fixed in the upcoming update later this month!

I appreciate the gesture but I'd like to keep all development in-house, so that's not possible!

Ah, shoot! I'll look into this. The launcher comes with its own ffmpeg so it shoudn't require an install.

Unfortunately there are no plans for a Mac version, I've personally stopped developing anything for Mac so it's not coming. Linux might be a possibility however. I think there are several ways to run either Windows or Linux apps on Mac, you're free to experiment with that.

Hey, you can buy Kenney Game Assets All-in-1 at a 50% discount if you own either Kenney Game Assets 1, 2 or 3!

Thank you, I made this using Unity!

To find out how to edit 2D sprites see the official guide here! Feel free to ask any questions, leave comments or extend the guide by replying in this thread.

To find out how to import 3D models into your game engine see the official guide here! Feel free to ask any questions, leave comments or extend the guide by replying in this thread.

It was me

It's unfortunately impossible for us to give a rating and feedback to 700+ games. We chose this system because community voting always lead to cheating in previous years, we'd rather host an honest game jam even though it means several weeks of playing all games for us

There should be a discount applied so that the price is just the price difference between standard and deluxe, are you sure you're logged-in using the same account as you used to purchase Asset Forge?

Unfortunately not, uploads are blocked. However if you add to the description that you prefer people to play the compiled builds then we [the judges] will also adhere to that and play the offline build for judging

Kay and Kenney will judge all entries, you won't receive feedback from us but can ask others to play your game and gather feedback!

It is, file uploads are blocked but you can still improve your page and description

Do not forget to upload ALL files of your build, currently the game cannot be played due to missing files. Also add screenshots and a thumbnail

Use your own judgement to figure out whether it's in the spirit of the jam or not. Terrain is frowned upon, as it's basically a new model and not a pre-made game asset

You should submit your page once, then you can just edit the page and files - don't create a new project on Itch.io

This has been fixed, sorry about that!

Yeah sure

You will have to upload your game to Itch.io, it can be playable in the browser or a download. You cannot link to any other website to play your game.

No text means no text, so no text.