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Kenney

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A member registered Feb 16, 2014 · View creator page →

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Glad to hear a restart fixed the issue!

Hey Harry, sorry to hear you're having problems. Have you tried going into the configuration of Asset Forge and setting the editor quality to 'low'? It doesn't affect exports.

This might be an issue related to the model viewer you're using, there's a large chance it might be missing functionality to display multiple textures and materials per model. We only officially support game engines.

Version 2.0 will have a brand new gizmo which allows for free rotation and scaling, as well as movement along planes.

Version 2.0 will have a dropdown list instead of swapping left/right buttons.

Currently these aren't directly compatible, working on fixing this in future versions but for now they aren't compatible without some tinkering in 3D modeling software yourself. https://itch.io/t/96123/creating-custom-blocks

Nope, when using multiple textures in an Asset Forge model it'll export multiple texture files - there's no option to combine them.

So the direction is pretty clear, just like it is now it'll keep being a simple editor for assets. All assets? Certainly not, there will always be limitations especially when trying to keep the interface easy to learn and use. Characters won't be supported, animations won't be supported.

There's already a Mac OS version available, as well as Linux.

Thanks! Yeah having the development open allows me to gather feature requests from users along the way.

Yes, this is already a future. You can only make models using blocks, this is not a complete modeling tool.

Great! :D me too.

At this moment I can't confirm that this will be an option, it depends a bit on how the code will be done. It's a good idea though and I will certainly consider it.

Thanks, good to hear :)

Yeah absolutely! So in that regard there will be a brand new gizmo for quick moving, and of course the new properties pane which is very similar to how it works in Unity. I'm also working on a new "greeble" tool which will basically stick (automatically position and rotate) blocks on other block faces, this is helpful for adding smaller details.

That should be fairly easy to add! I always thought the 2D exporting didn't have enough features so that'll certainly be a big focus point for the next update.

Oh wow that's a lot of materials! Will be fixed in version 2.0 as the material pannel will then scroll, which will make sure that they never clip.

Heya!

When you export your model it'll also export texture files (PNG), make sure to import them too. Then, drag your OBJ + MTL file (very important) into Unity and it should import fine.

Hope that works!

Yep absolutely, working hard on 2.0. It's taking long because it's a complete remake of the software which will ensure more frequent, and better updates in the future. Stay tuned, 2.0 should be out this year.

Heya! Asset Forge is DRM free so it's possible to transfer to other computers, we'd recommend having a single copy per user though.

Oh no :( I was thinking to actually have images for emoji instead of actual emoji since they can look different for everyone and, in your case, not even work at all.

Go for it, I just had the idea and quickly wanted to see how it'd work. This is by no means a really compelling or long game and I feel more can be made with the basic idea. Adding a proper inventory, or showing some kind of (emoji, ofcourse) prompts would allow for better gameplay.

Well, it's an adventure game so being lost is kind of part of the deal.

❌💩

The game made was during a 48-hour game jam, so there wasn't much time to create a fledged out story unfortunately.

It should be out before the end of the year, planning to do a pre-release version first so everyone can test the new features.

Yeah but pausing would also deduct from the time timer.

Interesting gameplay concept, a bit weird seeing complete houses move but it works!

What was good:

  • Good game mechanic, it was fun to go through the portals

What can be improved:

  • The difficulty went up a little fast

Good and smooth gameplay, kept me playing :)

What was good:

  • Audio options
  • Exciting title screen
  • Level select
  • Smooth gameplay

What can be improved:

  • The time travel theme could be made into a mechanic somehow

You'll see a slider at the bottom of the screen, click and drag it to the right and enter the door by pressing E.

Although the game was really short the idea is immensely interesting, I loved sliding the slider to find out what platform to jump on next. I urge you to continue working on this!

What was good:

  • Good gameplay mechanic

What can be improved:

  • Loooonger
  • A bit of music to set the mood

A fun idea to limit the time the player can travel back! The platform controls could use some work but overall a really solid platformer.

What was good:

  • Instructions at the start of the game
  • Difficulty

What can be improved:

  • Game over when falling off the screen

Good idea to mix the time travel idea with a racing game! Flying around felt great and it was interesting to figure out how to get past an obstacle.

What was good:

  • Good vehicles physics, flying felt great!
  • Interesting gameplay (to see time mixed with a racing game)

What can be improved:

  • Audio would make it more exciting
  • Next to time forward/backward for the world add the option to pause the world time

It's amazing that you've made this during the jam. The game feels good, balanced (although a bit hard!) and it's interesting to play a couple of times. Good job!

What was good:

  • Good gameplay that was interesting to keep playing, and restart over to try a different strategy.

What can be improved:

  • The difficulty was quite high
  • Adding more buildings and units
  • Audio

Very interesting how you used 2D assets in a 3D environment, got a bit nostalgic Doom feelings there! Interesting time mechanic.

What was good:

  • Good use of 2D & 3D assets
  • Interesting gun mechanics

What can be improved:

  • It wasn't very clear what to do, even after reading all the hints. Consider adding a little in-game tutorial.

Great concept and very interesting gameplay. Everything worked smoothly and it was interesting to see how your "time pals" reacted to changes in the world. Great job!

What was good:

  • Funny story
  • Good use of assets
  • Very interesting gameplay

What can be improved:

  • Add a key to restart the level, instead of in the pause menu
  • Level or world selection plus more levels would already make it a very enjoyable and complete game!

Good set-up for a bullet hell shooting game! It felt good to move around, dodge bullets and shoot enemies. Some tiny things could be improved to make it feel even better.

What was good:

  • Moving around and shooting felt good

What can be improved:

  • The enemy bullets were a bit small and hard to dodge
  • Because you shoot every direction it's hard to decide whether you want to leave the minuteglass as is or destroy it
  • Audio

Given the time you took to create this it's a pretty good start. The flying is smooth and I can see some interesting gameplay emerge from this. Good base!

What was good:

  • Flying around felt smooth
  • Parallax background gives the game depth

What can be improved:

  • Adding gameplay