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Kenney

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A member registered Feb 16, 2014 · View creator page →

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Kenney Game Assets All-in-1 contains many more game assets than the deprecated Kenney Game Assets 1, 2 and 3 as they haven't been updated for years. You'll also get the tools included, but there's also more assets. If you own either 1, 2 or 3 you'll get a discount when buying All-in-1 (plus updates)!

This was amazing, loved it and played it through completely

You're very welcome!

Ah yeah, I'm not too familiar with Linux in general so when I test I do so on Ubuntu (virtual machine). For me it worked however I will add this to the readme/troubleshooting. Thank you!

Thank you for the kind comment!

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Sorry, there are no plans to translate the launcher or the game assets 🙇‍♂️

I understand, but I don't develop for Apple anymore - none of my products will release for Mac. Sorry!

Thanks for leaving a message! Unfortunately I'm not taking suggestions, there's always a list of things to be created based on combined feedback from the community.

Thank you! No Mac version will ever be made, sorry!

Yes! If you go to Edit > Preferences in Asset Forge you can select an alternative folder, it should work!

Do note that the "Open assets folder" just opens the folder on your disk, on Windows in the default file explorer. So honestly, if that's not working - you're not missing out! :)

No, sorry. A Linux version is in development.

That's correct, Mac support has ended. However, there's no feature difference between 2.5.2 and 2.5.3.

The "open assets folder" will indeed open the folder that the executable is in, you should place it in the root of the game assets folder that's a separate download. There's no file browser in the launcher, yet.

Unfortunately not, I do not wish to develop for Apple devices anymore because the company doesn't align with my own values

Tilesheet (extractor, and creator) only work with sprites that are all the same size, the tool currently doesn't support sprites of varied sizes (spritesheets). The XML that gets generated simply adds data to your tilesheet so you know which tile is where, when importing into a game engine. The XML file is a generic type, in order to read it you'll have to code it yourself.

The launcher isn't open source so that's not a possibility. I'll be working on a Linux version myself

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Thank you so much! The image is saved as 48-bit, while the software expects 32-bit. Resaving it using any image editor as 32-bit solves the issue, however of course I need to catch this in my software and either fix or show a warning. Thanks for letting me know!

Edit: I fixed the issue and it'll now work, it will be added in the next update!

You're welcome! 🙇‍♂️

Unfortunately not, creating animals is very difficult because they'll have to be rigged and each rig only works for a single animal so it takes too much time to create very little assets

Hey, thank you for the kind words! I understand that the exchange rate might not work out well if you live in Turkey, I'm sorry about that, Itch.io doesn't allow for regional pricing. I don't announce sales beforehand but the bundle goes on sale every once in a while. I'm also planning to release on Steam later on, which does have regional pricing.

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Hey, thanks for the feedback - much appreciated!

Would you be able to upload the PNG image you used for the icon? That way I can see what's going wrong there.

As for the store generator suggestions;

It’d be cool if we could get a preview of how will the images turn out

I hope to add this in an update, it would indeed be very useful to see a preview even if it's just one size.

It’d also be nice if we get the option of where to create the assets

Currently it creates the folder next to the input image(s), however I do agree that an option would be way better!

but if we could also get some simple anchor-based controls for setting each generated asset for better control

Yes! I hope to add another tab that shows directly the properties I use to generate the images. I already use an anchor-based system with scaling, so really the only step left is to show that to the user and allow for editing. Next version - hopefully!

Hopefully! The launcher was made in Electron so it should be fairly straightforward to port, however I don't have any experience with this yet so it might take a little while to get to Linux!

You're very welcome!

Thank you! It's something I really needed myself so thought I'd make a proper tool out of it and share it with you all

Thank you for considering to buy the All-in-1 package! Updates are included in the price, there'll be no new bundle to replace this one. Instead, you'll get free updates for life.

Thank you very much, that's much appreciated and absolutely the goal!

Thanks for reporting this, this will be fixed in the upcoming update later this month!