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Kenney

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A member registered Feb 16, 2014 · View creator page β†’

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You can find more information and stay up-to-date on the event page.

Hm, that sounds like a problem indeed. We're currently working on a complete remake of the application which will be released as a free update, hopefully that'll solve a lot of performance issues. Some of the techniques we used back when we first wrote the software are quite bad, and might explain the high CPU load.

Thanks for the report! I've personally never heard of Ottifox before. Does it generate a log on what goes wrong?

Hey Splizard, thanks for the bug report! Could you let us know which version of Asset Forge you're using? It'll help us solve the issue.

Fixed the links above, you should receive a 20% discount if you already own Kenney Studio. Make sure you're logged-in on the account you use to purchase Kenney Studio before.

Replied to tito76 in KeyCars comments

That's a good suggestion, will think about it!

KeyCars has been updated to version 1.3, what's new:

  • 3 new stages added
  • Enhanced physics
  • Dynamic camera
  • Vehicle corner tilting
  • Improved collisions

Yep! Don't worry, when playing multiplayer someone is bound to stop you from doing that - hah.

Did the ESC key not work?

Added OSX and Linux versions, these are untested however so might not function properly!

KeyCars has been updated to version 1.1, what's fixed:

  • Fixed issue with pads
  • Fixed issue with audio setting (on/off)

Both a Mac and Linux version will be released in a few days, after we've squashed some initial bugs in the Windows version. Stay tuned!

Are you trying to import our golf objects? They are included within Asset Forge since version 1.2.5!

In-engine the effect is a post processing image effect, it won't be visible for exported 3D models and only affects 2D sprite renders.

Nope, it isn't meant to do this exactly. It's more or less only for objects that don't require animation like swords, buildings and cars. For animation I'd recommend to look into Blender.

We don't have a set release date but we're still working on it.

Has been added to to-do list, thanks for the suggestions!

You're absolutely right! We've already added this to the list of features that really need to be added, it'll be added to the next version.

This thread will be closed because you've opened a new one, I've answered with a solution there.

Hey LordMystirio,

Importing an Asset Forge model into Unity is really easy. First, export your model as an FBX file (as you've done in the sample download you've provided). Then drag both the textures folder and the FBX file into Unity, it should import it and you can use it within Unity.

Hope that works!

Hey Sean!

I've written a guide how to set-up the lighting in Unity exactly the same as it is in Asset Forge, you can read it here: https://itch.io/t/173235/unity-scene-set-up-lighting#post-324779

Hope that helps!

(Edited 5 times)

Unity scene set-up (lighting)

Here's a guide how to set-up a Unity scene and get the same lighting, shadows and effects as in Asset Forge. The second part (post processing) requires some plug-ins from the Unity Asset Store.

Lighting

  1. Open the Lighting property panel (Window > Lighting > Settings).
  2. Set Environment Lighting source to Color, set the color to #B6C4D6.
  3. Leave all other settings on their default values.
  4. Create or select a Directional Light.
  5. Set the color to #FFF1C3, set Shadow Type to Hard Shadows and Realtime Shadows strength to 0.2. Keep all other settings to their default values.

Post processing

  1. Add Colorful FX (commercial) "Vintage Fast" to the main camera and set Filter to Nashville at an amount of 0.25.
  2. Add SSAO Pro (commercial) to the main camera, tweak the settings until it looks right for your scene.
  3. Optionally add SMAA (free) for better anti-aliasing.

Heya! We haven't personally tried Wings3D or Blender but Godot does not support the OBJ or FBX file format (we've asked them to implement this, but they refused). Currently all models are tested with Unity and Unreal Engine but should work in pretty much all the game engines.

Make sure that when you import the OBJ or FBX file you also import the textures folder that came with it.

We've recently had to work (and finish) a project due to EU regulations, we're ready to get back to Asset Forge. We'll be publishing frequent updates on progress, Twitter is the best place to keep an eye on.

Absolutely, there will be no change in model compatibility.

Hm, that's a strange problem we haven't encountered before. Have you tried saving the .model file by clicking save in the upper left corner? Does it create a file?

Sorry you've encountered this, it's a bug in the system that generates thumbnails. You can try removing the thumbnail cache by going to the settings and clicking the button to remove the cache (you might need to restart Asset Forge), if that doesn't fix it please report back so we can fix it in a future release of Asset Forge :)

Hm, possibly. Could you send me (mail[at]kenney.nl) the e-mail address you used to purchase it? That way I can look it up in the database and get you a link again. Thanks!

You can recover your purchases by entering your e-mail on this page:
https://itch.io/support

After that you can link Kenney Studio to your account and access it from there. Hope that helps!

Certainly is, will publish news on the next version soon!

Absolutely! We're working on a content update which should hit soon, and the next will be a complete rendition of the whole program adding numerous of features.

That's really strange, I'll have a look into this. For now, indeed use the Itch.io app but we'll get it fixed so you don't have to install through Itch.io. Stay tuned for a fix!

Actually it's already available on the Pixeland.io website, same license as all the other assets.

http://pixeland.io/game-assets

(Edited 1 time)

Unfortunately this entry uses graphics by other artists and thus didn't completely follow the guidelines of the jam. Still a good game, congrats!