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Kenney

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A member registered Feb 16, 2014 · View creator page β†’

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Thanks for reporting this (obscure) bug, I would've otherwise never noticed or found it. This is definitely something I'll take note of when releasing Asset Forge 2.0, make sure everything is standard across different locales. Thanks again!

These are absolutely fantastic, great job! They really fit in with the rest of the Asset Forge models. I'm amazed!

Moving the camera up- and down will be supported in Asset Forge 2.0 (free update, no ETA).

Currently a known bug, will be fixed in the next version. Sorry!

Double thread, please see.

Custom textures will be supported in Asset Forge 2.0, there's no ETA but it'll be a free update!

There's no ETA yet, although progress can be followed on Twitter.

If you're still having issues, feel free to e-mail mail@kenney.nl or Itch.io support. You will find your purchase(s) if you login to your account and browse to https://itch.io/my-purchases

Thanks for the report! This bug will be fixed in Asset Forge 2.0 (free update).

We're currently working on Asset Forge 2.0 (which will be a free update), every single bit of code will be improved and one of the features we'd like to improve is Unreal support. Stay tuned!

Nope, sorry - that would be sharing the software with someone else. It's a single purchase for each seat, so to use it on two different PC's you'll need two separate licenses.

You can find more information and stay up-to-date on the event page.

Hm, that sounds like a problem indeed. We're currently working on a complete remake of the application which will be released as a free update, hopefully that'll solve a lot of performance issues. Some of the techniques we used back when we first wrote the software are quite bad, and might explain the high CPU load.

Thanks for the report! I've personally never heard of Ottifox before. Does it generate a log on what goes wrong?

Hey Splizard, thanks for the bug report! Could you let us know which version of Asset Forge you're using? It'll help us solve the issue.

Fixed the links above, you should receive a 20% discount if you already own Kenney Studio. Make sure you're logged-in on the account you use to purchase Kenney Studio before.

Replied to tito76 in KeyCars comments

That's a good suggestion, will think about it!

KeyCars has been updated to version 1.3, what's new:

  • 3 new stages added
  • Enhanced physics
  • Dynamic camera
  • Vehicle corner tilting
  • Improved collisions

Yep! Don't worry, when playing multiplayer someone is bound to stop you from doing that - hah.

Did the ESC key not work?

Added OSX and Linux versions, these are untested however so might not function properly!

KeyCars has been updated to version 1.1, what's fixed:

  • Fixed issue with pads
  • Fixed issue with audio setting (on/off)

Both a Mac and Linux version will be released in a few days, after we've squashed some initial bugs in the Windows version. Stay tuned!

Are you trying to import our golf objects? They are included within Asset Forge since version 1.2.5!

In-engine the effect is a post processing image effect, it won't be visible for exported 3D models and only affects 2D sprite renders.

Nope, it isn't meant to do this exactly. It's more or less only for objects that don't require animation like swords, buildings and cars. For animation I'd recommend to look into Blender.

We don't have a set release date but we're still working on it.

Has been added to to-do list, thanks for the suggestions!

You're absolutely right! We've already added this to the list of features that really need to be added, it'll be added to the next version.