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luckygreentiger

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A member registered Oct 08, 2020 · View creator page →

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I could see this being used for a L4D demake

How would you replicate this in GDevelop?

This looks really awesome. Does it have gear like weapons and armor that you can use in the animations?

Thank you for your generosity!

Thank you for your consideration. I'm currently learning Godot and want to make a Zelda 2-like game. Finding art has been difficult (for characters and monsters)!

Please add wall jump, jump/upthrust, and jump downthrust to this and it would be perfect for my needs

So yes, there is a wiki for the scripting functions. Thank you.

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I see. I will be able to check it out this weekend and see more details.

I'm guessing these can be accomplished with scripting. Is there a wiki page for the scripting functions?

Thank you for your help!

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Based on your incredibly helpful reply (thank you for your assistance, btw). EFPSE still only uses sprite frames and not 3d models for the weapons. It is not possible to create level hubs or increase health maximums.

"I have read the changelog but I haven't actually checked the engine out yet."

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I have read the changelog but I haven't actually checked the engine out yet. I'm glad someone picked up EFPSE, it has a lot of potential as a fun game engine.

Does the engine now support 3D gun models and animations--or is it still just sprites?

I would like to see an option for billboarded sprites as weapons instead of just sprites sequences, like the effect you see in Delver or One More Dungeon, this would be in order to assist the less artistically inclined (like myself) ...

Delver: youtube.com/watch?v=YJWDcRGP1iE
One More Dungeon: youtube.com/watch?v=mvhX608sfwY

I'd imagine you could get by with a shoot and lower animation, a swing animation, and a poke animation.

Just a thought.

Thank you.

ADDENDUM:
Is there a way to alter the player's maximum health for the game?

Is it possible to make hub levels? Like one level can lead to other levels, and then exit back to the hub level?

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did you use a pre-existing game engine or write it all yourself?  NM I see the MUGEN tag.

Nice! Yeah that helps. I still hope for an expanded maker, but I appreciate the suggestion!

They are not the same in terms of ease-of-use.

Are there any modern weapons? Pistols, rifles, laser rifles?

I would love to see something like Game Boy Studio, but for creating games for Windows with greater music and graphics options. I really like the ease of use to make something like a Zelda game, but the PC is my platform of choice. If you know of something like that--or have plans to make something like that, please let me know. GBS is awesome, by the way.

Thanks

I love your art

Asset Forge community » Meta » Feature requests · Created a new topic Scaling
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I don't know where the public to-do list is, I can't find it.

However, I would love to see uniform scaling by axis.

If this is already in the app, how do I use it?

These look nice so far, I'm curious if you can make Star Trek-like designs with this (saucers, nacelles, etc).

This is awesome. I hope some one releases a SimCity Social remake (an old Facebook game I loved).

I've never made skins before but I got the general concept.

How do I preview an FBX model with the skin file? Is there a light app that's easy to use to do this? Anyone have any tips or notes?

Thanks.

I like the art style, very EGA-esqu

Looking forward to hearing more about it

Yeah most of those aren't made any more and some only work with 95. I'm not sure how useful they would be these days.

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Looks like ren'py exports to an executable for windows--I think this would fall under maker although it seems borderline.

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I'm looking to see what game makers are out there (for PC platforms). I like discovering new software but it's often complicated by the moe generic terms. For this purpose, I'm talking about apps that let someone make a game, usually of a specific genre, in order to help them make a game for release and am trying not to include apps that let you create content but only for use in said app (although that info is also welcome but less useful). For example, looking for RPG maker and not for Godot, game maker studio, unity, or unreal. The game makers I'm aware of already include:

==For Stand Alone Projects==
(Makers you don't have to purchase in order to play other content--releases as stand-alone)

  • RPG Maker 95 - RPG
  • RPG Maker 2000/2003 - RPG
  • RPG Maker XP - RPG
  • RPG Maker XV/XV Ace/MV/MZ - RPG
  • RPG Maker Unite - RPG
  • RPG In A Box - RPG
  • RPG Paper Maker - RPG
  • Wolf RPG Editor - RPG
  • SmileBuilder - RPG
  • Eclipse Skywyre 2D ORPG Maker - RPG
  • SRPG Studio - strategy RPG
  • Yami RPG Editor - action RPG / tower defense
  • Visual Novel Maker - visual novel
  • Twine - visual novel
  • Ren'Py - visual novel
  • VisualNovelty - visual novel
  • iF Visual Novel Game Maker - visual novel
  • Pixel Game Maker MV - 2D game maker
  • FPS Creator - FPS
  • Black Ice Mod Advanced - FPS
  • Raycast Game Maker - FPS
  • Easy FPS Editor - FPS
  • Mega Man Maker - mega man clones
  • CraftStudio - collaborative 3D game maker
  • SHMUP Creator - 2D shooter
  • Shoot 'Em Up Kit engine - 2D/3D shooter
  • Stratagus/Wargus - real time strategy
  • TilEngine - side-scroller tile games
  • Lugdunon - mini-MMO
  • DotWorldMaker - mini-MMO
  • M.U.G.E.N. - fighting
  • I.K.E.M.E.N. (ikemen) - fighting
  • Adventure Game Studio - point and click


==Sandboxes==
(Makers you have to purchase in order to play other content)

  • PlataGO - platformer
  • Platform Builder - platformer
  • Maker King - platformer
  • Platform Creator - platformer
  • Super Retro Maker - platformer
  • Super Dungeon Maker - zelda dungeon maker
  • Super Voxel World - 3D world sandbox
  • Roblox - game making/sharing platform
  • Core - game making/sharing platform

I don't know much about Cube2/Tesseract but it's not very customizable without programming is it? I can script, sure, but I'm not a game programmer. My hope with eFPSe is I could create retro games pretty easily. I like a lot of its flexibility (room over room, true 3D spaces, no code weapons and enemies, built in custom object editor for angled walls, etc) but it's oddly restrictive in some areas (importing models, no ability to create secrets built-in, doors can only be on tiles with nothing on layers above or below it)

Animation problems:


Trying to define an animated tile such as xwater0 with the frames xwater1, 2, 3, and 4 crashes the editor

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I know right? These models are awesome! Especially if they added simple legs and arms to the exported model.

It's a program called Easy FPS Editor. It's a neat FPS game maker that's no longer updated--I want to import a cube primitive so I can use that for secret walls.

Any plans to save the results to PNG or OBJ/FBX

Yeah, the app I'm using only supports MD3s.

Been having problems finding an online converter or software that's not broken in some way.

I will try Blender. Thanks.

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Hmm. OK. Yeah I tried Maverick Model 3D and Windows 10 did not like.

I will try Blender. Thanks.

I have a need to convert models into MD3 format; I am currently using Kenney's Asset Forge and it does not export to MD3.

I don't really want to start downloading random converter apps online and the online converters only support MD3 -> other formats.

Anyone know of a reputable way to convert OBJ or FBX to MD3? Thanks.

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Interesting. Yeah I found a FBX -> MD3 converter online yesterday and I'll have to try it as a destructible 3D decoration at some point to see how well it works. Otherwise I could just hide items behind destructible 2D decorations. A destructible tile would've been a more elegant solution though. Nice art btw. Right now I'm trying to figure out how weapons work and figuring out the art aspects of them.

NM, it's a bust, it only converts MD3s to FBX or OBJ. I don't really want to deal with Misfit or MilkShape.

Good to know, thanks

Nothing per se, OBJ and FBX formats are just more widely supported.

So all further development with eFPSe is stopped?

All right, since the app only recognizes MD3 for now, I think I'll use 2D decorations for now. Thank you.

Any chance for FBX or OBJ support, or adding destructible tiles, the application?

Catacomb 3D didn't have moving tiles, only Wolf3D did that. Catacomb 3D has tiles that can be destroyed, however. Example here (not my video, but it illustrates the point):