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luckygreentiger

95
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A member registered Oct 08, 2020 · View creator page →

Creator of

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Well I'm new to GMS (well and game programming in general). I wanted to make something like FZero (SNES) but have no idea how to achieve that mode 7 like effect. At this point I wish I could attract an indie programmer to program the project for me, but that has been difficult.

Sure, that would be great. sorry I missed the part about you not being the creator

I played your release and so far I really enjoy it. This is great!
I do have a couple of requests:
1) Can we have a few blocks underneath the player to begin with like SMM?
2) Is there a screen limit (L-R)? A screen measuring feature (like SMM) would be really useful to keep track of how far we're building.
3) I actually do appreciate the hard up/down limit but is that something that will change in the future? (maybe make 2 screens high?)
4) Do you have plans to include a PDF manual for the editor screen? (I could write one and then give to you to help distribute)

Thank you for your hard work! I love seeing this on PC! i've always wanted something like SMM on PC and now we've got it! I appreciate that you've included some enemies and hazards no included in SMB1! Can we have heat seeking bullet bills? And maybe a retro banzai bill (or analog)?

Well I wish you luck. And if possible, would be really curious how you did what you did. I can script but I'm no game programmer and need all the help I can get.

Is it going to stay single player or will it have internet multiplayer ability? I would very much like to make my own kart racing game and am interested in where this project goes.

I would say all that's missing is a down thrust attack like Zelda 2 or Shovel Knight.

Looking forward to seeing your new engine!

Are you making a stand alone game maker or more like Mario maker?

Idle, walk, static front/back... any plans for attack, pain, or death frames?

I hope this gets completed. It would be extremely helpful.

nice. Thank you.

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Can you make destructable tiles like in Catacomb 3D?

That one scene looks like the terrain makes a dragon, was that on purpose?

I could see this being used for a L4D demake

How would you replicate this in GDevelop?

This looks really awesome. Does it have gear like weapons and armor that you can use in the animations?

Thank you for your generosity!

Thank you for your consideration. I'm currently learning Godot and want to make a Zelda 2-like game. Finding art has been difficult (for characters and monsters)!

Please add wall jump, jump/upthrust, and jump downthrust to this and it would be perfect for my needs

So yes, there is a wiki for the scripting functions. Thank you.

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I see. I will be able to check it out this weekend and see more details.

I'm guessing these can be accomplished with scripting. Is there a wiki page for the scripting functions?

Thank you for your help!

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Based on your incredibly helpful reply (thank you for your assistance, btw). EFPSE still only uses sprite frames and not 3d models for the weapons. It is not possible to create level hubs or increase health maximums.

"I have read the changelog but I haven't actually checked the engine out yet."

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I have read the changelog but I haven't actually checked the engine out yet. I'm glad someone picked up EFPSE, it has a lot of potential as a fun game engine.

Does the engine now support 3D gun models and animations--or is it still just sprites?

I would like to see an option for billboarded sprites as weapons instead of just sprites sequences, like the effect you see in Delver or One More Dungeon, this would be in order to assist the less artistically inclined (like myself) ...

Delver: youtube.com/watch?v=YJWDcRGP1iE
One More Dungeon: youtube.com/watch?v=mvhX608sfwY

I'd imagine you could get by with a shoot and lower animation, a swing animation, and a poke animation.

Just a thought.

Thank you.

ADDENDUM:
Is there a way to alter the player's maximum health for the game?

Is it possible to make hub levels? Like one level can lead to other levels, and then exit back to the hub level?

Nice! Yeah that helps. I still hope for an expanded maker, but I appreciate the suggestion!

They are not the same in terms of ease-of-use.

Are there any modern weapons? Pistols, rifles, laser rifles?

I would love to see something like Game Boy Studio, but for creating games for Windows with greater music and graphics options. I really like the ease of use to make something like a Zelda game, but the PC is my platform of choice. If you know of something like that--or have plans to make something like that, please let me know. GBS is awesome, by the way.

Thanks

I love your art

Asset Forge community » Meta » Feature requests · Created a new topic Scaling
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I don't know where the public to-do list is, I can't find it.

However, I would love to see uniform scaling by axis.

If this is already in the app, how do I use it?

These look nice so far, I'm curious if you can make Star Trek-like designs with this (saucers, nacelles, etc).

I've never made skins before but I got the general concept.

How do I preview an FBX model with the skin file? Is there a light app that's easy to use to do this? Anyone have any tips or notes?

Thanks.

I like the art style, very EGA-esqu

Looking forward to hearing more about it

Yeah most of those aren't made any more and some only work with 95. I'm not sure how useful they would be these days.

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Looks like ren'py exports to an executable for windows--I think this would fall under maker although it seems borderline.

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I'm looking to see what game makers are out there (for PC platforms). I like discovering new software but it's often complicated by the moe generic terms. For this purpose, I'm talking about apps that let someone make a game, usually of a specific genre, in order to help them make a game for release and am trying not to include apps that let you create content but only for use in said app (although that info is also welcome but less useful). For example, looking for RPG maker and not for Godot, game maker studio, unity, or unreal. The game makers I'm aware of already include:

==For Stand Alone Projects==
(Makers you don't have to purchase in order to play other content--releases as stand-alone)

  • RPG Maker 95 - RPG
  • RPG Maker 2000/2003 - RPG
  • RPG Maker XP - RPG
  • RPG Maker XV/XV Ace/MV/MZ - RPG
  • RPG Maker Unite - RPG
  • RPG In A Box - RPG
  • RPG Paper Maker - RPG
  • Wolf RPG Editor - RPG
  • SmileBuilder - RPG
  • Eclipse Skywyre 2D ORPG Maker - RPG
  • SRPG Studio - strategy RPG
  • Yami RPG Editor - action RPG / tower defense
  • Visual Novel Maker - visual novel
  • Twine - visual novel
  • Ren'Py - visual novel
  • VisualNovelty - visual novel
  • iF Visual Novel Game Maker - visual novel
  • Pixel Game Maker MV - 2D game maker
  • FPS Creator - FPS
  • Black Ice Mod Advanced - FPS
  • Raycast Game Maker - FPS
  • Easy FPS Editor - FPS
  • Mega Man Maker - mega man clones
  • CraftStudio - collaborative 3D game maker
  • SHMUP Creator - 2D shooter
  • Shoot 'Em Up Kit engine - 2D/3D shooter
  • Stratagus/Wargus - real time strategy
  • TilEngine - side-scroller tile games
  • Lugdunon - mini-MMO
  • DotWorldMaker - mini-MMO
  • M.U.G.E.N. - fighting
  • I.K.E.M.E.N. (ikemen) - fighting
  • Adventure Game Studio - point and click


==Sandboxes==
(Makers you have to purchase in order to play other content)

  • PlataGO - platformer
  • Platform Builder - platformer
  • Maker King - platformer
  • Platform Creator - platformer
  • Super Retro Maker - platformer
  • Super Dungeon Maker - zelda dungeon maker
  • Super Voxel World - 3D world sandbox
  • Roblox - game making/sharing platform
  • Core - game making/sharing platform