I like Dungeon Keeper, Dungeon Keeper 2, Dungeons 2, and I really like Dungeons 3; not much of a fan of Dungeons 4 but I'll probably still get it when it goes on deep discount. Are there any other Dungeon Keeper or Dugeons likes out there? I did a search but I only really ever found KeeperRL as being anything close. War for the Overworld seems all right, but I've grown used to be able to shape terrain by filling in dirt and would like that as a feature.
luckygreentiger
Creator of
Recent community posts
I played your release and so far I really enjoy it. This is great!
I do have a couple of requests:
1) Can we have a few blocks underneath the player to begin with like SMM?
2) Is there a screen limit (L-R)? A screen measuring feature (like SMM) would be really useful to keep track of how far we're building.
3) I actually do appreciate the hard up/down limit but is that something that will change in the future? (maybe make 2 screens high?)
4) Do you have plans to include a PDF manual for the editor screen? (I could write one and then give to you to help distribute)
Thank you for your hard work! I love seeing this on PC! i've always wanted something like SMM on PC and now we've got it! I appreciate that you've included some enemies and hazards no included in SMB1! Can we have heat seeking bullet bills? And maybe a retro banzai bill (or analog)?
I have read the changelog but I haven't actually checked the engine out yet. I'm glad someone picked up EFPSE, it has a lot of potential as a fun game engine.
Does the engine now support 3D gun models and animations--or is it still just sprites?
I would like to see an option for billboarded sprites as weapons instead of just sprites sequences, like the effect you see in Delver or One More Dungeon, this would be in order to assist the less artistically inclined (like myself) ...
Delver: youtube.com/watch?v=YJWDcRGP1iE
One More Dungeon: youtube.com/watch?v=mvhX608sfwY
I'd imagine you could get by with a shoot and lower animation, a swing animation, and a poke animation.
Just a thought.
Thank you.
ADDENDUM:
Is there a way to alter the player's maximum health for the game?
Is it possible to make hub levels? Like one level can lead to other levels, and then exit back to the hub level?
I would love to see something like Game Boy Studio, but for creating games for Windows with greater music and graphics options. I really like the ease of use to make something like a Zelda game, but the PC is my platform of choice. If you know of something like that--or have plans to make something like that, please let me know. GBS is awesome, by the way.



