Very good art. The combat system is simple to understand but very interesting. I didn't like some parts of the platforming, but overall a very good game.
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Sorry for late replies.
> What is the fastest way for me to learn umka?
I recommend looking at umka's and tophat's examples or reading the spec. Umka is a very simple languague to understand.
I use vim to edit umka which i made a syntax support for. There is also syntax support for sublime available in the main umka repo.
Thanks for the feedback!
> it probably relies on keys instead of scancodes, so when I play it using my colemak layout, "WASD" becomes really spread out and a bit difficult to control.
Yes it does. I'm not really sure what to do about it, since I rely on a library for that.
I don't have a problem with the mage being immune to his own explosions. I tried to exploit this and kill myself as the mage, so I wouldn't have to fight him. I didn't realize, it would kill my main character too and I felt a bit cheated.
Love the game. The mechanic is interesting, and I can't get enough of the visual, although there were some problems with tilemaps. The music fits great imo.
What I didn't like, is that there wasn't enough explanation. I didn't know, which enemies I can shoot and which I have to use the shield for. There were too many falls, where you didn't see, where you were going, which made me unsure after I died nearly instantly after landing into the water. I also got stuck, but that is probably my fault.
This game was the best one, I played yet. I liked the art, and the posses mechanic.
There were also things, I would do differently. First of all, the melee system is weird. Sometimes I can't hit an enemy, that is standing really close to me. Secondly, I would make the scene transition a bit quicker. It was a bit annoying. The last thing is, that I felt a bit cheated, when I killed myself as the mage, so I wouldn't have to battle him with a melee. I feel like it is a wasted opportunity making stuff like this impossible. Other than that, it was fun.
Thanks for the feedback. I'm glad, you liked it.
> Even if I found a village and I accidentally exited it, it's totally possible that I won't find it again.
What do you mean by that? Is it like a bug, or did you struggle to get back into the village?
> Also, I felt no sense of progression.
I totally agree with that. I probably should have made some kind of raid counter, even though you are still in the game. Distance traveled is interesting too. I might add that.
Loved the game. It's something different in this jam, while still adhearing to the restrictions. I would make the crosshair dynamic or two color, so you can see it all the time. Also I get, why you have gone for the numpad, but some people don't have it. I luckily do.
Really loved the game. Animations were simple and good. It was also cool, when i accidentally realized, that i can dodge bullets by jumping above them :]. It could use a checkpoint mode for people like me.
EDIT: loved the death screens. I've probably seen them all :]
Thanks for the feedback. I'm already working on the graphics bugs, but they are a part of something bigger, so it isn't that easy. If i get it in time, i will release a web build, where the colors should work better.