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mrms

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A member registered Nov 09, 2020 · View creator page →

Creator of

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Hello, I'm using Asset Forge in my 2D game and it would be beneficial to specify a file and a Lua script using CLI parameters. I need this because I want to automate the export of my models as part of my build system. Currently, it is a lot of manual work.

At first it took me a while to understand what was going on, but I managed to figure it out after all. It was fun coming up with the different strategies for how to tackle the enemies and how to monitor the different stations.


I think a possible improvement for the game would be a mechanic which would add more station as you play making the game very hectic in the late stages.

Nice game! I liked how you used (i think voronoi) noise on the background. Sometimes however, the ball would fall down at a really small pace so I had to wait for it a lot c:

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As a factorio player, I really enjoyed this game. It really stood out from the other games in this jam. The graphics look great too. I also liked the way items were flying all over the place. Only thing is, it felt a bit easy.


Edit: Good job on the size!

Good idea for a platformer mechanic, but it was bit too hard in my opinion.

I really enjoyed the time machine story and the changing backgrounds. Shame the collisions sometimes glitched.

I liked this idea of a 3d platformer and had fun trying to dodge snakes without jumping c:. Same as Herald, at first I didn't understand the quantum number. Shame the main character had no animations.

It's amazing how small you managed to make this game! You managed to create a scary atmosphere very well. Thanks to you clippy now haunts my dreams.

I liked the base mechanic a lot - it's a good twist on the platforming genre. The visuals are also great, especially all the particle effects.

To me the controls felt a bit "heavy", maybe experimenting with the pogo's force could help with that.

Thank you for the feedback. If you are interested in Umka, or the Umka engine the game was made in, feel free to visit our discord server https://discord.gg/PcT7cn59h9

I really liked the game. It was fun and simple and I could see myself playing this on an actual nokia. In my opinion it was too easy. I died at 4000m when I stopped paying attention. I think some sfx could also help. At least a little chime every time you reach a km or something like that.

I think this game has a lot of potential if you decide to make a version without the nokia limitations. Also bonus points for using ebiten :)

Really fun game with the nice twist of the movement rotating the space. The control scheme was easy and obvious. The game was very easy to read too, which is especially hard in this jam. It was very fun. I managed to get 289.

I liked the idea of the game. It's also really well polished. The 3d environment looks great, although it might have been tricky to pull of on a nokia. The game was very hard to play, but I think that is in part to the fact that I played it on a colemak keyboard, which meant my fingers were all over the keyboard. In my opinion, keys that would rotate you and raise the gun in just one press would make it much easier to quickly react.

The controls are mentioned on the game page. There is no way to destroy the asteroids, you have to dodge them.

There is music, but it starts playing only after you've been alive for a while.

I implemented the music in a way thst it stops when the sounds are played. It's just not very apparent since most of the sounds are short and they are all much louder than the music.

I really like the idea. It's fun and innovative. The tutorial was fun, but sadly the world is too hard to navigate.

I really liked the idea. The puzzles were fun and not too hard, yet not too simple either. The music loop could be longer though.

I enjoyed playing the game. I liked how many different characters you could choose. In my opinion some of the attack were too hard to dodge, although I'm generally not very good at bullet hell games. I also think the credits wrap could be better, probably based on words, not characters.

First of all, I really like visuals of the game. I also like the fights, especially the smite mechanic. I think the game's description would deserve some love. I didn't really know what I was going into, or how to play the game. I also couldn't find any items, which made it impossible for me to continue playing after a while.

I played the game alone, so I will try to keep that in my while judging the game.

I like the idea of a two player game, it's not something you see very often - especially in this day and age. I liked the idea of the two different players, but I'm not sure a shorter jump is an equal handicap to the faster speed (although that might change if the game was actually played by two different people). I liked how responsive the controls were. The punch mechanic was fun, although I think it could maybe be a bit harder to do. As for the negatives, I was missing a score counter with a leader board, the ability to resize the window. I also think a two player game like this could be hard to play on the small nokia. All in all a fun little game.

Very good art. The combat system is simple to understand but very interesting. I didn't like some parts of the platforming, but overall a very good game.

Very nice game. The mechanic is simple yet fun. My poor platforming skills wanted a bit more checkpoints though. Finished it in a bit above 5 minutes.

You can also join the discord server if you need more help.

https://discord.gg/PcT7cn59h9

Note that this is multiplayer on one pc. Tophat doesn't support networking by default and isn't going to for some time.

Sorry for late replies.

> What is the fastest way for me to learn umka?

I recommend looking at umka's and tophat's examples or reading the spec. Umka is a very simple languague to understand.

I use vim to edit umka which i made a syntax support for. There is also syntax support for sublime available in the main umka repo.

It is a 2 player game, so while playing it in one person is doable, it will be hard.

Thanks for the feedback. You can actually step on the yellow/black line. It is just there to visualize where the saw can go.

Fun game. I didn't get why some calls failed though.

Fun and cute game. I really liked the explanation being embedded into the game.

Yes. The game is intended for 2 people. You are better than some two people playing it on stream :]

Fun little game. I enjoyed playing it, but not for too long. Good work with the sound.

Thanks for the feedback!

> it probably relies on keys instead of scancodes, so when I play it using my colemak layout, "WASD" becomes really spread out and a bit difficult to control.

Yes it does. I'm not really sure what to do about it, since I rely on a library for that.

Fun game with fun looks and a fun idea.

Fun game with fun looks and a fun idea.

Interesting game with very good graphics, but one hp is kinda harsh and unfun. It could also use some sound.

Really fun game with a great mechanic. Only thing I found annoying was that the death wasn't obvious. Plus points for the linux build.

I absolutely love this game. It is interesting, looks good and the sound is juicy. I found that the reverse was acting kind of odd tho.

Interesting idea and a fun game, but sometimes it is impossible to survive

Thank you. What platform did you play on? Did the colors look like in the screenshots?