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A jam submission

logs togetherView game page

Game about collecting logs with your friend
Submitted by mrms — 3 hours, 35 minutes before the deadline
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logs together's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#21732.7723.143
Overall#30462.5622.905
Presentation#30752.5202.857
Originality#37112.3942.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it does :]

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Nice game! Cute style. I was able to play it solo and co-op and both were pretty fun.

Submitted

It was a lil hard or i just suck haha -  fun game

Developer

It is a 2 player game, so while playing it in one person is doable, it will be hard.

Submitted

now that makes sense , grabbing my dude to play it again now 

Submitted

Very fun! the random generation caused the saws to cover almost the whole path, but other than that it is really great.

Developer

Thanks for the feedback. You can actually step on the yellow/black line. It is just there to visualize where the saw can go.

Submitted

This is really fun! I feel like it was intended to be played with 2 people but I instead controlled both characters at once. It took a while to get a hand of it but I like the main mechanic. I managed to get a highscore of 22.

Developer(+1)

Yes. The game is intended for 2 people. You are better than some two people playing it on stream :]

Submitted

It's very fun to play. I played it with my brother, and we were playing very asynchronously with him. I have a little nitpick though, it probably relies on keys instead of scancodes, so when I play it using my colemak layout, "WASD" becomes really spread out and a bit difficult to control. Arrow keys work fine otherwise. I love the font and the log animation :D

Developer

Thanks for the feedback!

> it probably relies on keys instead of scancodes, so when I play it using my colemak layout, "WASD" becomes really spread out and a bit difficult to control.

Yes it does. I'm not really sure what to do about it, since I rely on a library for that.