Got to the end! It was a nice puzzle game. I wish it had a move counter to see how many moves it took to finish the level.
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I liked the boss battle against the donut/banana at the end. The shotgun's shot radius was cool and the railgun was awesome because it's overpowered. Overall very nice and the feel was right just needs some tweaking here and there.
The camera movement was really fast, kind of gave me a headache. Also you should have made the text in black, because it wasn't visible against the white background. I like the robot character and environment aesthetics.
Did an awesome job with this one! The levels were well designed and introduced the mechanics through trail and error. The pixel art and music were calming and helped with the puzzle solving. Overall really enjoyable and wish this was on my phone to play later!
I made it to the middle of level three , right before the pillars where you had to use your shield to bounce up to the cliff. I like the character design and the the different ways you showed off your shield mechanic. I felt like the response time switching between down shield could have been faster and smoother. My favorite obstacle was crossing the pit bouncing off the plant projectiles. Great Job!
I like the aesthetics of the game, colors blend nice. I wish there was background music though and a more noticeable soundfx when the enemies get hit. I needed to get used to the mechanics, but I thought the idea was novel. Great Job!