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A jam submission

Beat 'em Up!View game page

Submitted by Atemly Games (@paigemarincak) — 11 hours, 21 minutes before the deadline
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Beat 'em Up!'s page


CriteriaRankScore*Raw Score

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
You move to attack, to see, and to play music.

Third-party resources
​Game Engine: Game Maker Studio
Music Tools: Audacity,
Art Tools: Pyxel Edit​
Color Palette:


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Very nice music! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)


This is a really cool idea! I felt like you could get screwed by the wrong combination of enemies in the wrong terrain, but it's a really engaging puzzle to try and best navigate the cave while maximizing your visual range. The presentation is very clean, and the game really meshes around the central mechanic. I'd be curious to see if this could be expanded out into a bigger game.


Love this take on dual multi-purpose design!


I really loved this idea, the combination of movemenet, sight, attack and music was perfectly elegant.


this game is pretty cool, the sound was good!


First game I played that I really think embodies the theme


This is a super neat concept and really well-executed. It's just very difficult to convert the visual style into something that feels like it makes sense spatially. I feel like maybe it needs to be a little more clear how old the echoes are. It would be a little easier if you could stop and think about it. But I guess the really neat fade out effect is worth it.


Came here from the hashtag. This is one's so clever.

Submitted (1 edit) (+1)

I like the aesthetics of the game, colors blend nice. I wish there was background music though and a more noticeable soundfx when the enemies get hit.  I needed to get used to the mechanics, but I thought the idea was novel. Great Job!


I was following your progress gifs and I really enjoyed the idea and execution. I was really excited to use your mechanic for level navigation, but it's the one thing this game didn't have. Only thing that held it back for me. I really liked it.