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A jam entry

Beat 'em Up!View game page »

Submitted by Atemly Games (@paigemarincak) with 11 hours, 21 minutes before the deadline

Results

CriteriaRankScore*Raw score
Theme#484.2354.235
Overall#504.0064.006
Innovation#544.0594.059
Aesthetics#584.3534.353
Overall#773.9413.941
Feel#1453.4413.441

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
You move to attack, to see, and to play music.

Third-party resources
โ€‹Game Engine: Game Maker Studio
Music Tools: Audacity, http://websynths.com/
Art Tools: Pyxel Editโ€‹
Color Palette: http://riemea.deviantart.com/art/Limited-Palette-Color-Studies-386914904

Contributors
twitter.com/paigemarincak

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Comments

(+1)

Very nice music! I included it in my Game Maker Toolkitโ€™s Game Jam compilation video series, if youโ€™d like to take a look. :)

(+2)

This is a really cool idea! I felt like you could get screwed by the wrong combination of enemies in the wrong terrain, but it's a really engaging puzzle to try and best navigate the cave while maximizing your visual range. The presentation is very clean, and the game really meshes around the central mechanic. I'd be curious to see if this could be expanded out into a bigger game.

(+1)

Love this take on dual multi-purpose design!

(+1)

I really loved this idea, the combination of movemenet, sight, attack and music was perfectly elegant.

(+1)

this game is pretty cool, the sound was good!

(+1)

First game I played that I really think embodies the theme

(+1)

This is a super neat concept and really well-executed. It's just very difficult to convert the visual style into something that feels like it makes sense spatially. I feel like maybe it needs to be a little more clear how old the echoes are. It would be a little easier if you could stop and think about it. But I guess the really neat fade out effect is worth it.

(+2)

The idea looks extremely intriguing, but I'm having very hard time grasping the gameplay; I can't seem to ever understand what's happening.

As far as I understand blocks and enemies just randomly appear out of thin air and sometimes blocks get destroyed, which goes against the seemingly strategic nature of the game.

I think if you made a proper dungeon exploration RPG out of this concept, it could have potential to be quite interesting. As it is however, it seems too confusing.

(+1)

Came here from the hashtag. This is one's so clever.

(Edited 1 time) (+1)

I like the aesthetics of the game, colors blend nice. I wish there was background music though and a more noticeable soundfx when the enemies get hit.  I needed to get used to the mechanics, but I thought the idea was novel. Great Job!

(+1)

I was following your progress gifs and I really enjoyed the idea and execution. I was really excited to use your mechanic for level navigation, but it's the one thing this game didn't have. Only thing that held it back for me. I really liked it.