Play gameVisit Higanbana Quits Hell's game page
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
For the purposes of this game jam, we combine offense, defense and platforming. Every action at the player's disposal serves at least two purposes.
The character has a limited number of dash charges that also act as her health. She can deflect bullets back at enemies to hurt them and regain a dash charge. By dashing through enemies she also regains a use of her charge. We also demonstrate how dashing can be used to avoid hazards, and how well placed enemies assist in traversal. Getting hit looses a dash charge, and getting hit without any charges causes game over.
(can be edited in launcher)
-Deflect Bullets: X
-Arrow keys for movement and to determine direction of dash/deflect
This game was built with Unity. All assets were made by Team SkullBat with software we hold licenses for.
Art, animation, scripting, design: Jeff Hawkins
Art, Animation, Design: Lacey Canton Hawkins
Music: Rob Quillen
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