No, right now it's just a prototype we're considering for further development. We'll definitely keep those in mind though, thanks for the feedback!
Recent community posts
A good sense of humor and a lot of room to expand on puzzle variety simply by adding different materials for the "flashlight" to interact with. I do think the darkness could have been amplified to make the light more important.
I'm a sucker for any game where you throw your character around to maneuver. I think the controls could have been a bit more responsive but this is an excellent prototype. Loved the creepy-cute art style.
Using the light for both navigation and defense was a strong execution of the them, contributing to a very effective moody atmosphere.
I do think the untextured bit at the very end took things a bit too far though, even with the shaders disable it was giving me a bit of eye strain to make out the platforms.
Overall high marks!
The jumping could use some refinements. It seemed delayed by a a couple of frames after the input, and the auto jump while holding the input made the character kind of bouncey and difficult to control when trying to get up corners.