🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

SkullBat Studio

16
Posts
A member registered 110 days ago · View creator page →

Game

Recent community posts

No, right now it's just a prototype we're considering for further development. We'll definitely keep those in mind though, thanks for the feedback!

A good sense of humor and a lot of room to expand on puzzle variety simply by adding different materials for the "flashlight" to interact with. I do think the darkness could have been amplified to make the light more important.

Very fun, super cute and crazy hard. I really enjoyed this little game and thought it was a perfect fit for the theme.

A fun little top down shooter. The slippery blood dash was a subtle but effective use of dual purpose design.

Fun and challenging with a great creepy-cute art style. I think the execution of the theme could have been stronger.

I'm a sucker for any game where you throw your character around to maneuver. I think the controls could have been a bit more responsive but this is an excellent prototype. Loved the creepy-cute art style.

Great artwork, and the multipurpose dash maneuver and freeze spell were a strong execution of the theme.

A fun premise with a cute art style. Using the skillet and ingredients for both offense and mixing up powerups was a strong execution of the theme.

Using the light for both navigation and defense was a strong execution of the them, contributing to a very effective moody atmosphere.

I do think the untextured bit at the very end took things a bit too far though, even with the shaders disable it was giving me a bit of eye strain to make out the platforms.

Overall high marks!

Looking past some of the bugs and lighting issues, this was a really interesting and well executed premise. I could see this leading in a lot of interesting directions.

Thanks for the feedback, we completely agree!

I really loved this idea, the combination of movemenet, sight, attack and music was perfectly elegant.

The jumping could use some refinements. It seemed delayed by a a couple of frames after the input, and the auto jump while holding the input made the character kind of bouncey and difficult to control when trying to get up corners.

(Edited 1 time)

A really distinct vibe and a great execution of the theme. With some combat and gating refinements, this has a lot of potential!

Simple, fun and a great match for the theme.



Footage of the whole prototype level.