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A good sense of humor and a lot of room to expand on puzzle variety simply by adding different materials for the "flashlight" to interact with. I do think the darkness could have been amplified to make the light more important.

(+1)

yes indeed, a dark minded individual after my own blackened heart :-) more darkness he says. Very helpful feedback actually.  The whole fire mechanic is going to open up a whole gambit of possibilities to experiment with. Thanks for the input, and I hope you follow as we learn to navigate the world of game dev in a dark place, hopefully not setting everything we love on fire along the way :-)