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A jam entry

Near LightView game page »

Stay safe Near Light
Submitted by Rafael Giordanno (@rafaelgiordanno) with 2 hours, 26 minutes before the deadline

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Results

CriteriaRankScore*Raw score
Theme#94.6674.667
Aesthetics#194.6674.667
Overall#1363.6673.667
Feel#1563.3333.333
Innovation#2603.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
The core light mechanic presented in the game generates the effect of not only showing the path ahead for platforming or foes, but also stunning enemies. This has a payoff of exposing yourself to the enemy, which creates a more dynamic reactive gameplay.
NOTE: if the game slows down, push T to toggle the shader effect. It'll boost the performance a little bit.
You need a dedicated graphics card to play the game for now. Else it'll run the error "Could not create canvas". I'm already working on this issue. Thanks!

Third-party resources
LÖVE2D and the Lights vs Shadows library: https://github.com/tanema/light_world.lua

Contributors
The game was directly developed by Rafael Giordanno (code), Markus Ranki (art) and Dan Larkin (sound design). Indirect developers would include the team working on LÖVE2D and the github user tanema for hosting the Lights vs Shadows tool

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Comments

Fantastic atmosphere! Spooky forest, evil piles of something, light mechanics, everything. Tts too bad it was so short.

Using the light for both navigation and defense was a strong execution of the them, contributing to a very effective moody atmosphere.

I do think the untextured bit at the very end took things a bit too far though, even with the shaders disable it was giving me a bit of eye strain to make out the platforms.

Overall high marks!