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Dashing through enemies allows you to reset your jumps. The longer you stay in the air, the more damage you deal.
The idea is you have to balance your cooldowns and height to continuous jump and dash to maximize your air time.
Health is another dual purpose mechanic, It's both your health and you can sacrifice it to create checkpoints at the risk of having too little health.
Unity, Public art pack Dunjo
Alejandro Remior - Programming
Arks - Art
Eric Benaim - Music
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