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I'm glad you enjoy the game! Also, thanks for the suggestion on the combo mechanic; it was really core to the game's development. I tried to add some spacing between areas in the level to give players a little bit of respite between major combo sections. In hindsight, having more verticality so I could have a slower route and a faster route through the level would help keep both novice and expert players engaged. But you're certainly right that some enemies are at that point where it's like a 50/50 shot at getting them before the timer runs out. I tried to minmize that by tightening the spacing, but I clearly missed a few spots. I think your suggestion about not having the combo run out in mid air is once again a perfect solution to the problem. Thank you for the helpful feedback!