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Rated by 21 people so far
A jam entry

PlumboView game page »

Save innocent creatures....or... Listen to the demon
Submitted by KnightmareGames (@PlayKnightmare) with 6 minutes before the deadline

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How does your submission match the theme?
This game has many multi-mechanics in play, the biggest being the portal grenade, used to platform, for offense, and for mobility. Another dual purpose mechanic is the sacrifice, which offers many buffs at the cost of a poor cute creatures life.

Third-party resources
Game Maker Studio 2
Audacity

Contributors
All content was created by Knightmare Games, Limited

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Comments

(+1)

Pretty good concept and a solid little game.  My only issue is that the difficulty is a little low and lies more in getting a good bounce with the grenade than anything. It felt more trial and error than skill in those instances, and the lack of a way to cancel a grenade didn't help. It wound up being kinda frustrating  having to teleport back two or three times just because you got a wild bounce.  My suggestion would be to add in some kind of cancel button, or to separate the grenade and activation buttons to allow you to retry a shot without having to jump back up.

The other side of the coin is that the enemies offer practically no increase in difficulty. If they were able to kill you in one hit, I would've only died once during the entire game. They feel kind of vestigial if they don't pose a threat. Maybe an enemy with a ranged attack would shake things up?

Developer

Definitely. I agreed with everything, except the luck > skill. It's not like the grenade has random bounces... The bouncing is extremely consistent and therefore very predictable, if you cant make a gap it's not due to luck.  The cancel teleport is a must, and the game is easy in my opinion as well, but you can't cater to everybody because some people that have played have thought it was difficult. We had art for 2 more enemies but i did not code them in, and you may not have realized but the fire cats don't even hit you lol. Just ran out of time. First 48 hour game jam and I didn't prioritize correctly I don't think. If we go back and try to complete this game in the future, it will turn into more of a shmup and you can expect it to be smoother and have actually decent AI hopefully lol. Thanks for playing though, i appreciate the time and effort.

(+1)

It was a lot of fun to aim a long range  portal grenade and the shooting was really satisfying.

I did find it kind of sluggish with the movement and delay on the portal jump but I do understand why it's there.

Definitely kept me entertained for all the levels.

Developer

Thanks for playing! Portal grenade needs smoothed out, check haha. Glad you had some fun.

(+1)

Really cool twist on the portal mechanic! Love the voiceovers and completed the game. The lag in activating it might be intentional but would control tighter without that lag. The background is also kind of hard to tell from the walls and platforms as it doesn't contrast. Reaching a portal also immediately puts you to the next level which is kind of jarring. Otherwise a solid entry!

Developer

Activation lag was intentional, I think my idea was to emphasis the teleport so that way the player doesn't get lost on the screen and give themselves more time to orient. Background contrast i agree with, the full solid color compared to minor pinched detail is a decent enough contrast, but there definitely could be more. I personally like immediately porting through, but agreed that it is jarring. Thanks for the feedback and taking time to play. It will be infinitely useful if we go back and polish/expand (on) this into a full game.

(+1)

Beat the game and enjoyed it bunches. The mechanics are kinda like Portal and Contra boned. The portal ability feels satisfying because you can damage enemies but it's risky as it might put you into a dangerous spot. Wasn't till after I beat the game I realized I was killing the animals so now the voiceover/blood animation makes sense. Very fun.

Developer(+1)

Thanks for playing, and for following. I think we nailed it with the portal/contra splice tele-grenade, I love that mechanic and would like to build the game around that if we pursue it in the future., but i agree that alot of the sacrificing is unclear and in general just kinda plain. I'm gonna blame it on running out of time lol ;)

(+1)

Pretty cool entry~ Fun to shoot and jump about, although the portal grenade could use some work... Takes way too long to settle down, and ends up throwing me elsewhere in the level! Otherwise, a promising game... A boss battle would make things interesting~

Developer

Thanks for playing! Yeah the portal grenade was made intentionally to settle that slowly because i expected most of the time the player would detonate the grenade earlier for more precision, and this would allow the player to do a bunch of cool run/juke tricks. That being said it does seem a little on the bouncy side. If I come back to this project, I would love to give more of shmup feel, which would obviously include some awesome boss battles. 

(+1)

This game is pretty nice. It definitely had quite a bit of charm and personality for a game jam title (mostly due to the voices you added). I found it quite fun to play and I thought the granade mechanic had a satisfying feel to it. I do, however, think that a bit more incentive to not eat the animals would have added more depth to the mechanic. Perhaps there is a better ending or something if you don't kill any of them, but I didn't reach the end so I can't know. Overall, a good entry!

Developer

Hey thank you so much for playing! So because I had so much fun making the voices and giving the personality, I actually think I ran out of time coding the logic to fully utilize the sacrifice. When i play it, i agree with you, there just isn't enough depth to that mechanic. I think we were on the right track but really didn't hit the mark on it. That being said I am still very happy with how everything turned out! This may be a project i pick back up later to build out more functionality and maybe try to go commercial with. There is a lot of potential but man 48 hours is a lot less than you think when you get down to it haha.

(+1)

This game is very fun to play. I love how easy it is and I love the voices which adds even more fun to it. Definitely another game I'd recommend to anyone. The name however confuses me. What was your inspiration behind it? *coughs*

Developer

It kind of comes from a Plumbus from Rick and Morty. It's just one of those names that has such deep meaning that you just would never understand it haha. Thanks for playing and commenting!