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gardenfodder

31
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A member registered Jul 13, 2017 · View creator page →

Creator of

Recent community posts

I've managed to play the game from beginning to end, with one playthrough talking to everyone and still getting out. I liked the dialogue and the art is wonderful, making it a very charming experience. Thanks for taking the time to update the game post-jam, you all did a great job on it!

I'm using Chrome with a 1080p monitor. Resizing the browser window doesn't seem to change anything.

I really love how the branches you shoot can be used in a variety of ways, it gives the gameplay more depth than I had expected. I'm also impressed by the visuals and how you achieved a sense of height with the background. Managed to get a score of 141 before meeting my end by a flaming ball.

The art and music is great! A short and pleasant game.

I think you have a good concept and foundation. If you add some points of interest or some other items it might incentivize players to go further into the darkness. Might want to add a waypoint back to the fire just in case someone gets lost.

I really like this concept, and nice job on the team literally "branching out" :)
Unfortunately I would get a black screen after moving across a few rooms so I didn't get very far but I managed to defeat some enemies and open some chests before it happened. 

Had an issue where the embed window is smaller than the game screen which cut off the instructions but the game is still perfectly playable.
The controls are simple to understand and the graphics are clean. I liked trying to expand in just one direction to see how far I could go.

Took me a while to come to grips with the flying, but this is a really fun game with strategy and urgency.

Honestly wasn't expecting the animals to explode in a shower of blood lol. I like how the paths change in each run and more appear as you progress. It took a while to figure out how everything worked but it only took one retry to understand. Only managed to reach wave 9 but I liked what I saw!

Looks interesting, but as mentioned below most of the dialogue would close immediately and the embed window is too tiny compared to the screenshots. I hope an update fixes these issues as I'd like see all the dialogue and art!

Like how tense it gets since you have to look at all the arrows at the same time to figure out which one will actually hit the VIP.

Swinging around is a lot of fun and talking with the animals is pretty funny. I think there should be something on the branches (like bunches of fruits) to encourage you to climb up. Couldn't find the Alligator the fish was talking about, so maybe adding some Points of Interest (like a leaning tree or a really small/big tree compared to the others) would have really helped keep track of the animals to trade with.

I really enjoyed this! I played some relaxing background music and had a fun time growing trees and seeing the money go up. Another UI issue I noticed was the watering can may block some of the apples in the beginning but once the camera zoomed out it wasn't a problem anymore. You could even make this an idle game of sorts if you include some kind of auto-collector as an upgrade in the future. Also consider number formatting for the money as it started to use scientific notation near the end!

The art style is nice and helps set the mood. I think you did well developing the characters in a short play time.

Art has a lot of charm and each minigame has fun gameplay and visuals. Only one I couldn't beat was the ball kicking minigame no matter how many times I tried.

At first I was confused on how to play, but your instructions on the game page helped a lot. I like the methodical gameplay loop of hacking planets to get stronger and how the music ramps up over time.
Managed to get pretty far with 1204 RAM, Threat 101, and a score of 115140. By that point my nodes would get instantly hacked or firewalled which finally halted my expansion but it's a fun concept overall.

This is a very creative twist on a visual novel and I love how it's used in the last part. Really well done!

Hey, sorry to see you couldn't export the executable in time. I hope you plan on including one after the jam is over because the gameplay and art is cool!

Unfortunately this seems to be a general engine crash. You could try updating your graphics drivers or use some launch parameters to see if it helps. If you have an Nvidia card you could set the FPS limit there as well.

Hi! I'm not sure what is causing this. Do you know when this happened? You can also try lowering resolution and/or FPS limit to see if it helps.

I like this concept! The beginning is a bit slow for my liking but when it speeds up I love climbing up the blocks to stay up top. The cat hats are cute as well!
Not sure of the purpose to the lives since it resets you back the beginning, maybe if it could let you continue a run as well as the score penalty?

Short and sweet! Managed to get both endings.

Finally, a game where I can understand what it's like to be a burger :)

It's oddly satisfying to go through the process of cooking the burger and getting the ingredients. I ran into an issue where I couldn't cook the burger anymore which made me sad because I wanted to complete more orders.

This is pretty fun, the game is easy to understand and I like the mix between managing offense and defense.

The game's visuals are fantastic, and I like the premise. I tried to play blind, and the only thing I couldn't figure out was how to do different melee attacks until I read the Control Guide. I'd probably like a little hint as to how I died, but overall this is cool!

Sucks that you couldn't make more levels in time. The idea of a disconnected player is interesting, though.

By the way, I accidentally fell off the first level by simply moving left :)

Hi,

The buttons to press in the shop are at the bottom of the screen, but I seem to have missed the button to actually purchase the items, oops. I'll add the full set of controls to the game page to clear up any confusion. Thanks for playing!

It can be weird to only be able to move right, but I think this is a pretty good concept. I liked (and hoped for) more Challenge levels because they're tougher and involve more than simply moving right. 

Thanks for taking the time to play it! Its weird to see someone play my own game, but it helps to know that I should add an actual tutorial in the future.

(1 edit)
  • There was a glitch where the Game Over and the You Win would not cover the entire screen, so a bit of the level could be seen. Don't know if that was intentional but I felt like it wasn't.
  • The You Win dialogue loops forever (also can't tell if intentional, but it doesn't loop when you lose).
  • You're able to shoot through locked gates.
  • There's a level where the creatures in your inventory overlaps the lowest part of the level. It may confuse people.
Those are the ones I could name off the top of my head. I may be able to find more if I play again.

I've managed to beat the game with all animals collected and no sacrifices!

Teleporting grenades, once you get the hang of it, is really satisfying to use. Being able to telefrag enemies with it is also very cool. However, not being able to cancel an existing grenade can be troublesome. Especially if the shot misses and needing to start from the bottom of the level again. Despite having so many creatures in my inventory, I never felt I had the need to use it. Perhaps the game was too easy, or there was no major incentive to use them.
Aside from some other minor glitches/bugs, the game is quite nice.