I've managed to play the game from beginning to end, with one playthrough talking to everyone and still getting out. I liked the dialogue and the art is wonderful, making it a very charming experience. Thanks for taking the time to update the game post-jam, you all did a great job on it!
gardenfodder
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Swinging around is a lot of fun and talking with the animals is pretty funny. I think there should be something on the branches (like bunches of fruits) to encourage you to climb up. Couldn't find the Alligator the fish was talking about, so maybe adding some Points of Interest (like a leaning tree or a really small/big tree compared to the others) would have really helped keep track of the animals to trade with.
I really enjoyed this! I played some relaxing background music and had a fun time growing trees and seeing the money go up. Another UI issue I noticed was the watering can may block some of the apples in the beginning but once the camera zoomed out it wasn't a problem anymore. You could even make this an idle game of sorts if you include some kind of auto-collector as an upgrade in the future. Also consider number formatting for the money as it started to use scientific notation near the end!
At first I was confused on how to play, but your instructions on the game page helped a lot. I like the methodical gameplay loop of hacking planets to get stronger and how the music ramps up over time.
Managed to get pretty far with 1204 RAM, Threat 101, and a score of 115140. By that point my nodes would get instantly hacked or firewalled which finally halted my expansion but it's a fun concept overall.
I like this concept! The beginning is a bit slow for my liking but when it speeds up I love climbing up the blocks to stay up top. The cat hats are cute as well!
Not sure of the purpose to the lives since it resets you back the beginning, maybe if it could let you continue a run as well as the score penalty?
- There was a glitch where the Game Over and the You Win would not cover the entire screen, so a bit of the level could be seen. Don't know if that was intentional but I felt like it wasn't.
- The You Win dialogue loops forever (also can't tell if intentional, but it doesn't loop when you lose).
- You're able to shoot through locked gates.
- There's a level where the creatures in your inventory overlaps the lowest part of the level. It may confuse people.
I've managed to beat the game with all animals collected and no sacrifices!
Teleporting grenades, once you get the hang of it, is really satisfying to use. Being able to telefrag enemies with it is also very cool. However, not being able to cancel an existing grenade can be troublesome. Especially if the shot misses and needing to start from the bottom of the level again. Despite having so many creatures in my inventory, I never felt I had the need to use it. Perhaps the game was too easy, or there was no major incentive to use them.
Aside from some other minor glitches/bugs, the game is quite nice.









