Play game
1P Co-Op [GMTKJAM19]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #323 | 3.857 | 3.857 |
Adherence to the Theme | #328 | 4.286 | 4.286 |
Overall | #346 | 3.952 | 3.952 |
Originality | #665 | 3.714 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Sucks that you couldn't make more levels in time. The idea of a disconnected player is interesting, though.
By the way, I accidentally fell off the first level by simply moving left :)
Hehe, I was hoping nobody would notice that! Thanks for giving it a go!
That was the bounciest Player 2 I've ever seen.
Either way, I really like the mechanics. I think you have something interesting on your hands if you play it right. Maybe you could slowly turn this into some type of multiplayer game where you and the second person pick each other up and throw each other to solve puzzles. Maybe you can give the Player 2 some simple AI or even tell him what to do to make it more tactical. There's a lot of potential here.
This is a very innovative start of an idea. If put in a real multiplayer game, it will be dope AF.
However, at the heart it is still carrying and throwing a cargo to a hoop.
I suggest adding simple deterministic AI to P2, and then this puzzle may get back some of its depth.
That said, i should look at its intention and picture it happening right in the middle of a multiplayer game, then the mood is really here. I really want to pick up that one disconnected guy and throw'im out of the window, or, at the red goal.
Cute graphic and nice collection of sprites. Especially liked P1 lifting its tiny arms. The box manipulation mechanics and the throwing mechanics are very well implemented and very smooth. Well done
This game was dope. Love the concept! Would like to see more levels.
Really original, and love the bounciness of player 2!
Love the concept! I think the art is really nice and crisp and the gameplay implemented seems really good especially for a 48hr game jam. Nice work on this :D
First of all, the graphics are very beautiful.
But the thorn colliders in the tutorial seemed too big to me. Very easy to touch and the forward dash does not allow you to easily pass two blocks, as the instructions seem to tell you.
Overall it follows the theme but not in a very original way.
Anyway congratulations for having produced such a nice game in 48 hours.