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KnightmareGames

74
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A member registered Dec 01, 2015 · View creator page →

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yay thank you! Overall I'm super happy with all the ratings and results. Theme, fun, and game design were the ones I really pride myself on, and I'll pass on the great ratings to the sound people. Only place that feel flat was art which makes sense because I'm not an artist 😂

Very fun, awesome graphics/environment. Well done!

Thank for playing

Thank you very much for playing!

Thank you very much for playing! 

I loved the environment destruction. The shooting felt a little weird for me but not terrible overall.

By nature it was chaotic but I don't think there was anything really extra that made me feel the chaos.
Nice job!

I am likely going to change up the visuals to be less chaotic/glitchy and then work on building it out as a mobile game. Follow my itch page if you are interested in the updates, i'd love to have play testers!

Or you're welcome to join our discord too

Yeah, the objectives were ambiguous for sure. I didn't want to add instructions and was hoping people could just figure it out intuitively. The scoring tho, I didn't do anything intuitive for that. So... makes sense lol.

Thanks again for playing!

I like the environment, controls were pretty tight. Good work!

Visually very striking. Loved the concept as well. The corn was hard to differentiate from the background though and without seeing or interacting with the corn the game feels flat. When I did figure out the corn the game felt really good and I enjoyed myself a lot. Good job!

Very well done. Agreed with everyone else... it is very chaotic. Too chaotic for me lol, a bunch of the mini games were more well done than some full submissions i've seen. Nice work

It's a physics game where your goal is to wrangle chaotic little squares and hold them in zones
https://itch.io/jam/brackeys-6/rate/1172803

Very fun shmup! Visual design was very good and I had a lot of fun playing. Almost beat it although i didn't understand or care about using the special.

Fun game! Harold has quite the magic drawer. I feel like i got a lucky draw with that party cannon!

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Thank you so much for the kind words. I'm glad you enjoyed the game. I'm disappointed, personally, my game design skills could not eclipse the awesome audio design hahaha but I'll pass along the compliments to them! They did awesome work.

Love the visuals. Game's concept is pretty solid, and there is a lot of depth to this one. Hard to believe it was made in a week!

I didn't find the lack of tutorial too bad but it did take me a bit to figure out what was going on.

The battles felt really long and kinda boring for me. 

Overall, solid game. Nice work

Oh i see. I did not know that. Makes sense!

Thank you for playing!

Nice little adventure platformer. 

I wish the attack button wasn't the button that progressed dialogue. I always wish i could fast forward the dialogue as it was being written out.

Well done. I am trash but overall I feel like I got into some flow.

I had fun. Goofy little game, couldn't quite figure out the scoring system.

Nice job!

Some of the shooting patterns were really really good!

I thought the hitbox for the player would only be the head which is typical in a shmup game to have the hitbox smaller than the sprite.

The second boss felt like he has an insane amount of health so i think the difficulty scaling was a little too much for me.

Overall solid, well done!

Very nice concept, I think there could be applied really well for a rhythm type game. 
UI was solid, game felt good overall.

I had fun!

Graphics are super on point for this game, nice work there.

Shmups are inherently chaotic so that was a good choice.
Controls felt good.
I enjoyed myself! nice work

Lighting was good, objective was hard to determine, was able to cheat by standing behind two weapons.

Very, very well done. Love the design. The art and music are brilliant. I played the tutorial but probably could have figured out the game without it, which is a good thing!

Yeah there is a perfect rank and it does work as far as i'm aware but its hard and ambiguous so i get why you'd think that. Funny enough if I continue to develop this game it is 100% mobile focused. Even plays better on mobile right now but obviously I can't get people to download and play a mobile game for the jam haha. Thanks again for playing

Thank you very much!

Thanks a ton. I will be playing yours for sure!

WalfosDev,

Thank you so much for the comment. It means so much to me that you took the time to play the game and then additionally took the time to consider why I designed it the way I did. I literally google'd the definition of Chaos and wanted the objective to be restoring order amongst the Chaos. I'm so happy to hear that you experienced it the way I intended.

Per usual the difficulty balance is hard to achieve when you don't have time to do play testing and balancing. I'm glad you enjoyed it!

Agreed. I was trying to come up with a way of influencing the direction a bit more but didn't settle on anything I liked.

Thanks again for playing!

Nice concept, could definitely see some awesome potential in this game! great work

Very fun gameplay, nice and obvious projectiles, didn't get lost or confused. Solid overall.

Enjoyable, loved the mini games.

Nice work! Very fun, fits the theme well.

Nice work. Love the environment and the characters.

Thank you for playing!

There is a ban button here for a reason. I can't believe you would say such a thing to me

Hey, no bugs or issues on my end, the navigation and everything was solid, controls felt good.
The game was too difficult for me, I got demolished pretty fast. nice job completing and submitting early!

https://knightmaregames.itch.io/eliv8

Thanks for playing and thanks for the suggestions!