I feel like this game is simple, but very well made. I especially appreciated how you used the limited graphic to give the game a very distinct look. The gameplay is mostly smooth, but maybe something like being able to choose what weapon you want to use could be more interesting. Also, I'm pretty sure I encountered a bug where some enemies stopped chasing me and one of them then became non targetable by my attacks.
Play game
Catacomb Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #4 | 4.286 | 4.286 |
Audio | #8 | 4.143 | 4.143 |
Overall | #11 | 4.030 | 4.030 |
Fun | #15 | 4.143 | 4.143 |
Graphics | #19 | 4.429 | 4.429 |
Innovation | #66 | 3.857 | 3.857 |
Theme | #430 | 3.321 | 3.321 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
At the start there is not a lot of chaos, killing enemies creates more enemies, in turn making the game more chaotic.
Did you write all the code yourself and made all the assets from scratch?
Yes, everything is made from scratch.
Comments
This is the best game I've played this jam. Graphics are nice, music is a banger, and the gameplay is fun and engaging. Perfect score from me, thanks for making this!
simple and wonderful idea and such an addictive game...it can be a complete game with a story or additional element with more depth even for pc or mobile...I had a problem that I can't understand how and when and with what style the enemy attacks... which was not obvious in the first step of game...good work
Loved this game, the design the audio, the game play, really cool, I imagine this being played in mobile very well, congrats
Nice! Made it to wave 10.
Few things I would comment on:
- Lighting around character is inconvenient and I think it doesn't add anything to the gameplay
- Why not just right-click to attack? I have to constantly do two clicks: right click to switch modes and then left click to attack
- It should be clear what your current weapon is doing: I died on wave 10 because I made the first half of the move and planned to kill a nearby enemy with the second, but it turned out that I just got a spear and couldn't attack forward and so I got killed
Congrats! Reaching wave 10 is not an easy task. About the comments, here's what we thought...
The lighting is not only an aesthetic choice, but it also helps to remove clutter caused by the X marks.
We decided to not use right click so you can see what the range and pattern is on the weapon that you got. If you were to right click, you'd have to guess how it works, and that doesn't make sense.
Lastly, once you start a new wave you get a message on screen saying what weapon you got, and the icon on the top changes. Also, as I just said, you can right click and check what you have before you make any move.
Hope that cleared up any doubts! And thanks for giving the game a go!
Cool game! You did the an amazing job with the art and sound. My best was wave 4 with a score of 190, but I'm not sure if that is good... How many waves are there?
Please check out my game too! Chaos Climbing by CosmosPanda (itch.io)
Thank you so much, and great job on the score! If you check the options menu, you can find the dev's high scores so that might tell you what scores to aim for. Also, there is an infinite amount of waves. There is no ending, the only true ending is when you lose all 5 hearts and you die. (pretty morbid lmao) Anyways, thank you so much for playing our game!
This game is just awesome. The sound and Graphics are simple, still fitting the game. And also the gameplay is just enjoyable. Keep going!
Polished fun turn-based game. Kinda wished you could move off the one room and have a dungeon crawler experience along the lines of Binding of Isaac. But over all a tight well developed game jam.
Very nice game. The combat strategic aspect to felt simple yet it was easy to get hit. The big thing would have loved a full screen option for webGL. Also making me hit a button to go into attack mode was annoying and I didn't see the purpose of it besides an extra step. Over all loved the art and the game play. This is one of those games that if I was waiting on my bus i'd be happy to play in the mean time.
Wow, thank you for the feedback! The reason the attack mode has to be toggled is due to the different weapon types, to indicate which tiles you can attack and which you can move. There could have been better ways to handle that, but it works I suppose haha.
We're really happy you enjoyed playing, thank you!!
This is a great game. So polished. From menu to gameplay I really enjoyed the experience!
Nice game play, easy to get into and evolving attack mechanics help keep the levels interesting and challenging. Good job!
This game is incredibly well polished and could probably be released. I couldn't find any real issues with this game.
The art and music are spectacular. However, the gameplay is a bit confusing at first. First of all, I didn't realize you had to right click to attack but I figured it out a bit later. Also, it's a bit annoying to have to move your mouse all the way over to click on the spaces. Maybe just make it so you use the arrows or the mouse. All in all, great job!
Leave a comment
Log in with itch.io to leave a comment.