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Niram Games

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A member registered Oct 05, 2020 · View creator page →

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Thank you for the feedback and the suggestions!

Thanks!

Thanks for the ideas!

Thanks for the feedback!

Thanks for the feedback! Glad you enjoyed it

Thanks for the feedback! The intended reason for controlling the tank was so that you would get in better position to shoot the enemies with the limited 8-directional shooting.

Thanks for the feedback! There was a problem with the music near the end of the jam and I only uploaded a part of it, the soundtrack was originally longer.

Thanks for the feedback!

Very impressive game given the time frame, only complaint is that i often lost a lot of health when i would get stuck on my bots or enemies. Other than that, great job!

This weird concept actually turns out to be a pretty compelling and amusing game. Good job!

Very nice and polished game! Had some good puzzles!

A nice and polished game! I think the missiles should be more forgiving as they often exploded behind the enemy crypto formation, killing only one or so. It feels very good to get a bunch of binances and become a machine shotgun. Game juice levels are high. Good job!

Fun game! The explosions and projectiles look awesome, you really know how to use Unity's Particle System™. My only complaint is that changing the walking direction of the character lags and isn't very smooth. Using the recoil of the gun to change direction makes up for it though. Well done on making this!

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This is the best game I've played this jam. Graphics are nice, music is a banger, and the gameplay is fun and engaging. Perfect score from me, thanks for making this!

Cool game idea and level design. The art is very nice too. The problem for me was the platforming. The slopes work pretty poorly and launch the character into the air when walking, which then disables the player from jumping. Implementing coyote time would benefit this game greatly, in my opinion. This is an interesting game but fixing up those issues could really make it shine.

Nice models and animations, but I didn't see much in terms of gameplay. The only thing you need to do is drop food, which isn't very engaging. I also didn't understand how the love meter worked. Congrats on making the game anyway.

Nice graphics and very innovative gameplay. I would've liked a sound effect when the rules change or even before the rules change, so the player can react in time. The bullets were a bit too small, making them hard to see. Other than that, I enjoyed the game.

This is the most fun game I've played this jam. The humour is on point, the graphics are nice and the SHOOTING IS INCREDIBLE!!! That's what a gun should feel like! My 2 complaints are that the enemy bullets were too small (hard to see) and that the attacks weren't telegraphed enough. Other than that, great job and thank you for making this! P.S. I think I'm ichthyophobic now.

Thanks!

Thanks!

Thanks!

Thank you so much for your feedback! You're definitely right about the stealing being too hard to detect. A soundeffect would've helped out.

Thank you!

A lot of good ideas in this game. Having to catch customers before they get away is pretty fun. I like the idea of physically having to build the burgers. Overall a good game.

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Very fun game. I managed to match your high score of 2700. The destructible terrain and the rocket launcher are very fun to play with. Also, the game juice is through the roof. The only complaint I have is that the damage I took didn't really seem to correlate with the gameplay. Sometimes I would get hit by a drill or laser and lose no hp, other times i would lose hp for no apparent reason at all.

Woo I finally did it, it took me half an hour. A fun and intriguing game. The graphics and audio are great. Figuring out the puzzle was pretty fun. Good job!

Nice art. I like what you did with the music distorting and visual effects to simulate madness. I like the fact that you can throw the food at the customers, it's very satisfying. I did find it quite a bit overwhelming. I took me 3 attempts to even make a mayo burger and even then I failed to do anything more. A few introductory levels would've been nice.

An interesting take on the infinite runner genre. I especially liked the fact that the level ahead of you looks like an impassable wall of comets because they are far away, making the gaps between them look small. Really makes you feel capable when you manage to get through that wall.

Thanks!

Such a heartwarming comment. You can actually grab from the stands by pressing space, but most levels are made such that the supplies are gone before you can do that. Stealing is definitely the most fun way to play the game and I'm glad you had fun playing it that way.

Cool idea, I only found it a bit weird that the camera was filming the butterfly from the side so I couldn't really see when I am above a flower. A camera from above maybe would've been nice.

Graphics and music are awesome. It's a very interesting experience when the recoil of your gun isn't always in the opposite direction of your aiming. The difficulty ramped up pretty slowly though. Definitely an innovative game. Good job!.

Chaotic game. I think that the shopping cart was a bit too uncontrollable. Also, the game doesn't end when you exit the store which was a bit confusing.

When you are near a shelf with apples, there is a prompt at the bottom of the screen saying "press space to take apple", but i understand how that can be misinterpreted as stealing, considering that there are a lot of buyers in the shop. I get your point, it would've been better if the prompt said "press space to take apple from shelf". Thank you for your feedback once again.

I love the visual style, very nice. I wish the second wave of enemies came sooner because the first wave was very low intensity. The "How to play page" said "press q to throw bomb" but for me the bomb was bind to "r". I only realised that at the end of the second wave. Also, when I needed to reload I was always wondering why it is taking so long to shoot. A reload sound would've been nice. Overall a cool game.

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Nice game, you have created a very cool atmosphere. I wish the holes were a bit more visible, the contrast from the ground isn't very high. Also, the level generation made it impossible for me to continue a run.

Thank you for the nice comment! I'll make sure to rate your game!

Thanks!

Thank you so much for the detailed comment!