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A member registered Jul 30, 2020 · View creator page →

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fest

The introduction and the setting are very well made. I feel like the limitation on not bein able to shoot from behind makes things a bit too frustrating. You can easily be chain-stunned by the static enemies, but once you get the hang of it it's not that bad. The final enemy was a bit unexpected, but not really a challenge. Overall good game, hope you get to make it longer in the future

Penions. But also Buggions.

This game made me buy proteins

The game is short and sweet, and the different powers open up to an interesting dynamic The only thing I would change is the double jump, it should not trigger just by holding the button, and I feel like it is unreliable at times.

Good job overall!

I feel like this game is simple, but very well made. I especially appreciated how you used the limited graphic to give the game a very distinct look. The gameplay is mostly smooth, but maybe something like being able to choose what weapon you want to use could be more interesting. Also, I'm pretty sure I encountered a bug where some enemies stopped chasing me and one of them then became non targetable by my attacks.

The people won. Yei!

Maybe you could explain the goal a bit better, but the game is fun

This is a really well made game. The idea is well executed, the game is fun and the music is just perfect.

I noticed that the maze is generated procedurally, and I'm a big fan of that decision, for it reduces the feeling of revisiting the same place over and over again. Maybe the only thing that is a bit lacking is some sort of player feedback, but I can't really complain about this in a game made in 7 days and with a folder size of 7Mb(!!).

This game is a trip and an half. I was not sure of what to expect 99% of the time. The visuals, music and sound design are just outstanding and the game as a whole is extremely polished. What intrigues me the most is how you made the matching minigame. I filled the hearts in both, and the last part becomes very chaotic. Overall, great submission.

This game can be more complex than I expected for a game jam entry. The upgrade system is well made and pretty deep and incentivizes multiple runs. The gameplay may be simple, but it's pretty damn effective. It reminds me somewhat of Hill climb racing, in 3d and with many more explosions, and the night-day cycle is a nice touch.

I think there  are a couple of issues though:  sometimes I got hit  by the airstrike with no way of reacting, the intervals between fuel can be too long (although this may be intentional, see Hill Climb racing) and, the weirdest of them all, if you drive in reverse nothing spawns and you don't use your fuel. It took me a bit, but I managed to clear the whole stage this way, without any upgrade.

Well done. The game is fun and frenetic, and it fits the theme. The visuals are very nice too. I feel like the menu settings are not really implemented though

This is is definitely one of the most original games I've found, and the style really suits it.  But I feel like the design of the idea could be improved. I ended up just clicking on random people to find each and every Ivan and take them to the person in white. It would become much more interesting if you could make the various hints actually necessary.  Maybe there is a single Ivan but some of the other people lie and you can identify them, and instead of physically find him when the time is up you review the info you gathered and chose among a few options based on the identikit you created.

Take this as a constructive feedback, because I really did appreciate the idea and I feel like it could be even better.

The game is simple, but it is fun to play. I would add some animation for the sword when attacking and maybe make the enemy don't one-shot you, or at least make them a bit slower. Overall, good submission

The premise could be interesting , but it lacks some much needed polish. It can be hard to understand what one is supposed to to from the audio alone. Some subtitles or, even better, a dialogue system would have gone a long way.

That many settings in the game menu is not something you see often. The graphics and the sound effects are very fitting. The game is fun, but I feel like the level design is a bit lacking at times.

This game is weird, but definitely in a positive way. The concept is simple, but the music and the graphics carried the game .

Not the most original idea for sure, but the game works. It needed some music and could indeed be more polished, but it's a solid entry for a game jam.

This is a pretty funny game. it really doesn't lack nothing. The sound effects are the best part, everything is in its place. Great job

The game is really well put together. It reminds me of WarioWare, which I guess was your inspiration. Both the humor and art style are top notch. With some more minigames, to avoid the repetitively it would be even better

It works, it can be a starting point to develop it (or to develop a new game) . Hope you the best for the future

The animations were really good and the final twist took me by surprise. I think that the way damage the boss is a bit unintuitive and can lead to some confusion

Some sections feel too short, but I liked the idea of mixing different genres. It was fun to play, even though I had a hard time finishing the last part

The game is simple but works. I feel like some powerup, like the shot rateo or multi bullets would have improved the game a lot. The only ones I found were the damage ones.

One of the best submissions so far. Everything about the game feels polished and well made, and the game itself is really fun to play. I feel like with a little more work this could well be an indie title on steam. I managed to reach the 14th wave, before it became a bit too hard for me, but it was a blast

I got stuck at the third level, maybe it was too fast to pick all those kids, especially with those hitbox, i found it hard even to pick them. I liked the audio, both the theme and the voice sfx. It was fun to play 

Cool little game, the concept is simple but it works. The engine system could be more clear, but you quickly get the hang of it. In the end I managed to reach 1311 points, and it got pretty hard. Overall good game

It was a lot bigger than I expected for a game made in 7 days, but I feel like much of the space is empty and can confuse the player, who can feel lost at times. Great job on the assets.

Welp, that's true, I just assumed you couldn't move so I didn't even try. And indeed, it was a good call, as this make the fireballs much more bearable

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Thank you for the feedback. The towers do have an hp bar, but the insects do too much damage too fast, so you may not notice. 

The ability of heal the towers is really good idea, and I think it could at least be applied on the upgrade, which would heal and increase the hp of the tower, or it may  require specific button to repair it.

As for the score, the formula is "insects killed + current money * 2 + tower destroyed * 2", so I guess you got many towers destroyed and didn't have much money at the end, but indeed you got pretty far, thank you for playing!

The graphic of this game is really amazing. You are indeed a very skilled 3d Artist. The music and the sound effects are fitting too. 

The mechanics themselves are interesting, but I feel like they don't really synergize together. The reloading forces you to stand still while the fireball hits you. Also the recently killed enemies still body-block you and it can be hard to get to the coin in time.

I would also pick on the balance of the towers, especially the cannon, but I too created some sort of tower defense, and I know how hard is to balance these things out. Overall, good game.

A really fun game with interesting mechanics. I would love to see more events and powerups being added in the future

The visuals are good, the controls feel decent and overall it is a solid entry for a game jam. The audio in game was a bit too noisy and could fit better with the game, plus, the player might need more help to understand what to do, since the game puts pressure from the start.

Starting from the third level the game becomes total and utter chaos, which I guess was the goal. The game is surely unique, but I think that the mechanic is a bit broken

This is a fun game, but there are a couple things that could improve the experience: the KM counter should be placed elsewhere and I think the walls should kill you, since this way you can simply way there for the other cars to pass and proceed unimpeded 

This is the funniest game I tried yet. I managed to reach a score of 125, and it took me some attempts and many laughs. Just a couple things: is the boost supposed to reduce the car health? Also it's really easy to get out of bounds through the walls. Overall, great idea and realization

The idea could have been promising, but the fact that it isn't finished hindered its potential.

I noticed that if you look behind with the camera and then try to turn around slightly you will do a full 180. Maybe look into that for you next project. Otherwise solid controls

The game as a whole is put together. The visuals work well and the recoil from the the bullets feels very good. Maybe it gets too hectic  too fast, but I guess it is in line with the theme.

I really  like the introduction, it has a very fancy style, that well complemented by the music. The visuals are also very pretty, you made a good choice.

 The game itself is simple but enjoyable. I'm not so sure about the point system though. It feels like it's too hard to get enough to pass the level. I would have just used them as an high score, not as a requirement.