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This is is definitely one of the most original games I've found, and the style really suits it.  But I feel like the design of the idea could be improved. I ended up just clicking on random people to find each and every Ivan and take them to the person in white. It would become much more interesting if you could make the various hints actually necessary.  Maybe there is a single Ivan but some of the other people lie and you can identify them, and instead of physically find him when the time is up you review the info you gathered and chose among a few options based on the identikit you created.

Take this as a constructive feedback, because I really did appreciate the idea and I feel like it could be even better.

Yeah, it was one of my main concerns throughout the development of the game. I was thinking about ways to discourage people from just randomly clicking on people, e.g. introducing cooldowns, having some requirements for each person or even minesweeper like gameplay where if you click on the wrong Ivan, you straight up just die (kinda savage, but it could work if there was a reliable way to find the right Ivan). Unfortunately, the development took us much more time than expected (as usual), so in the end we just wanted to have something that is fun if played "fair". Your idea is great too! I guess it could be simplified to just giving player a single chance to pick when the time runs out (or when they think they are ready).