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A jam submission

Chaos TDView game page

Submitted by Legingergamer (@LeGingerGamer), ScurvyRat — 9 minutes, 50 seconds before the deadline
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Chaos TD's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3383.6433.643
Theme#3703.3933.393
Game Design#4063.3213.321
Overall#4173.2623.262
Fun#4883.1793.179
Audio#5123.0363.036
Innovation#5423.0003.000

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game is an ever growing Tower defence of chaos as more enemies appear and more fireballs appear to make you lose money, You must move your towers constantly to fire against the troll army.

Did you write all the code yourself and made all the assets from scratch?
All Code, 3D models, Animation, Art and general development was done from scratch. Only SFX were from a external library.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

A fun twist on the TD formula. I quite enjoyed this game, and it's well executed.

I do think there are some small things that could be improved from a user experience perspective, for example reloading towers that aren't out of ammo, or how you can reload a tower then pick it up while it's reloading, but you can't reload a tower you've picked up. Also, you can get stuck between enemies and buildings and be unable to pick up your tower. However, I think that this concept has a lot of potential to grow beyond a simple game jam experience.

Also, bomb towers are useless, imho. Maybe buff their range?

Submitted(+1)

Very interesting game.

Submitted(+2)

Very interesting game. It's pretty similar to BTD and judging by the name of the game itself, I guess you were inspired by those games as well. So yes, this may not be the most innovative, but it is definitely a lot of fun!

 First, the main menu and moving the box to start the game is a really nice and clever idea. Now, of course this game is inspired by BTD, but it's still a lot of fun nonetheless. I like the idea of a 3D version of that game where you have to move around and place defenses by yourself. Also, you can move the defenses (and you also have to reload them) during the waves. That may seem like slightly cheating, but to me it makes it a bit easier and also more fun, and you won't just immediately fail if you mess up the position. But again, as you have to earn a lot of money just to build a single turret thingy and that you have to place it manually, it becomes a lot more chaotic. And that's how this fits the theme as well.

There are some things that you may have to improve, so for example the 3d placing turrets idea is an incredible idea, but the way you have to position yourself just right makes it slightly annoying and harder (especially if you're like me and you want to place everything at the exact right spot). The visuals are also nice but it would be better with some polish.

Again overall though, this is a really nice game! (Also sorry for the long comment...and also I said that i would rate this game a few days ago but forgot, sorry xD)

Developer(+1)

Thanks for a constructive criticism. I'm glad you enjoyed it. 

Submitted(+2)

Really fun game! Always liked TD games and this one was well made!

Submitted(+1)

It looks great! Just needs a bit more balance

Submitted

Cool game, need more balancing and polishing but still a good project to work on in the future!

Also I would love to hear your thought and rating on my game if you interested, please give it a try!
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Submitted

I think this game has a cool idea but maybe needs to be balanced better. It seemed like the one tower I could buy was not working to stop all the enemies and I was not getting money fast enough to purchase the other one. It would be cool if the fireballs could hit the enemies as well so that there was a nice payoff to dodging them. Otherwise, they are super annoying imo. 

Developer(+1)

I 100% agree XD

The game itself was hella difficult, mainly because we didn't spend enough time playtesting it. I always forget in gamejams that you need to make it half as difficult as you make it to compensate for your gameplay expertise since you made the game :)

Submitted

It is a game

Developer

It is...It is indeed.

Submitted

I enjoyed it and found it fun although i struggled with it at the beginning i got better at it!

Developer

The first time is a hurdle. But nothing comes easy :) I think we got enough polish into it for people to really enjoy it :)

Submitted

Very enjoyable game. Would love to see this game expand!

Would appreciate if you give mine a try: https://itch.io/jam/brackeys-6/rate/1176432

Developer(+1)

Glad you enjoyed it. Lots of room for expansion but would likely rebuild the game from scratch with an ACTUAL plan :'D

Submitted

Nice game. I really liked the graphics/theme of the game. Good job.

Developer

Super glad you enjoyed it. We tried hard to have a consistant art style with everything involved.

Submitted

Wow this game is hard. I like how you have to reload the towers and physically pick them up and put them down, although between reloading, dodging fireballs, and gathering coins, it gets really hard. I didn't make it very far and the difficulty definitely should've been turned down a little bit. Also I feel like you should be given more coins per kill because I was only able to afford another tower at round 4. Idk, just my opinion. Overall, really good job!

Developer

We added in all sorts of little difficulties but yeah we were balancing in the last hour of the jam :'D Little bit late I know

Fun game

Developer

Glad you enjoyed it :)

Submitted

I was very glad to play your game! When you enter the main menu, pleasant music plays and the game looks very attractive! As already mentioned, I would like to reload at any time or, as an option, at the beginning of each wave, it is updated, with 10 towers it will quickly get bored, as an option, if you do not reload the towers, they will inflict 100% damage, and with a 150% reload, which will mate a do not depress =) Well, such trifles as pressing the button for the next wave is rewarded with additional gold, which was so lacking. I played 3 times and unfortunately only reached the 5th wave. This is the grade I gave to your game! I think that in the future it could be even better.

Developer

I agree, there were many features which we wanted. The main downside being we only had about 4 days in total time to do it since me and Scurvy both have full time jobs :P So we missed out on a lot of stuff. It was a lot of fun to make the game though. Thoroughly enjoyed it's development and I'm glad you enjoyed it! :)

Submitted

This game is very difficult, I don't like how you have to stand still to reload the towers and how long it takes, makes it almost impossible to defeat waves without losing lives.

Developer

You don't have to stand still while reloading. Once you press the R button the tower will reload in couple of seconds. You can even carry the tower while it's reloading.

Submitted(+1)

I had no idea lol. That would've made it a lot easier. Good game tho!

Developer

I second what Scurvy said, you don't have to stand still and be hit. The main purpose of the fireballs is to stop you from just standing there pressing the reload button :D

Submitted(+1)

The graphic of this game is really amazing. You are indeed a very skilled 3d Artist. The music and the sound effects are fitting too. 

The mechanics themselves are interesting, but I feel like they don't really synergize together. The reloading forces you to stand still while the fireball hits you. Also the recently killed enemies still body-block you and it can be hard to get to the coin in time.

I would also pick on the balance of the towers, especially the cannon, but I too created some sort of tower defense, and I know how hard is to balance these things out. Overall, good game.

Developer (1 edit)

Thank you! I'm not a full blown 3D modeller, as I mainly work on animation, but I still am rather proud of this game's art style.

No need to stand still while the tower is reloading. Once you get the hang of it, the game isn't that hard to win without being hit.

Submitted(+1)

Welp, that's true, I just assumed you couldn't move so I didn't even try. And indeed, it was a good call, as this make the fireballs much more bearable

Submitted

I'm a sucker for strategy and tower defense games so I really enjoyed this. Moving the towers was new and pretty neat. Although I didn't like the fireball (money loss) or reloading mechanics. I feel like the reloading mechanic in particular could get tedious as the player puts down more and more towers. Also  The graphics are very nice and the game looks appealing. I really like your main menu screen although it is a little unintuitive at first. Overall I really enjoyed playing this, good work :)

Developer

I'm happy you enjoyed it. It was an absolute nightmare to balance to the best of our ability. Just one of those things that needed dealing with.

Submitted

Great game, took the tower defense game to the next level, really like the concept of moving the towers, and also the animations and everything is very nice. 

Developer(+2)

I'm glad you enjoyed, we took a lot of effort into the planning phase. My animator friend is fantastic. The animations look dope

Submitted

Hard work paid out well

It was a blast playing it fun & challenging and fit the theme quite well  but the physics are a bit annoying and the enemy corpses stay a while

Developer

I'm glad you enjoyed it :) Physics are just normal platformer, nothing too fancy.
Yup, the corpeses were irritating, could have disabled. couldn't be bothered.

Submitted (1 edit)

very good game, good job

test my

Submitted

https://itch.io/jam/one-minute-game-1

Developer

Thank you!

Viewing comments 24 to 5 of 24 · Next page · Last page