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Let There Be Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #301 | 3.357 | 3.357 |
Graphics | #338 | 3.643 | 3.643 |
Theme | #340 | 3.429 | 3.429 |
Game Design | #383 | 3.357 | 3.357 |
Overall | #447 | 3.226 | 3.226 |
Fun | #609 | 3.000 | 3.000 |
Audio | #835 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You cause chaos within a small town.
Did you write all the code yourself and made all the assets from scratch?
Yes, I wrote all of the code myself, and I drew all the assets in the game using Aseprite.
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Comments
Really impressive game and fun take on the theme. I really really really tried to finish it, but I can't figure out where to use the lighter and the gasoline. I must say some quests are a bit tedious, and navigating through the thicket was painful. I really appreciate all the content and art that went into this game, props for making all of it yourself.
A super-cool Zelda-style game! Very well done in programming and lighting :)
Very impressive what you accomplished in the time frame. Love the artwork and the concept.
Please check out our game as well!
https://itch.io/jam/brackeys-6/rate/1177113
The game not having any form of sounds feels so sad xd, was fun playing it though.
Keep up the good work and check out my game too :)
Did you check the settings? You may have them disabled.
It was a lot bigger than I expected for a game made in 7 days, but I feel like much of the space is empty and can confuse the player, who can feel lost at times. Great job on the assets.
It's impressive that you did all this in 7 days! :o Congrats!
I didn't play the whole thing. But you had a really impressive idea, an old school rpg where your doing the complete opposite to what a typical rpg would have you do. I did find some of the collisions a little irritating. But you created something with an impressive scope and this is definitely a game concept that I would like to see further developed.
whoa! a whole rpg?? this game is definitely really impressive, you made a huuge world in just a week and a whole functional rpg. that takes a lot of effort, for which i commend you.
the audio is nice, and so is the simple art. i did feel like the big world was held back a bit by the art however, since everything felt very samey and there was no clear differentiation between areas. this made the world feel a little uninteresting to explore, since no variation of tiles made the world look different. i also would have appreciated some nicer ui, adding a font would have taken only a few minutes and massively improved the look of your game.
i really like the theme of doing essentially anti-quests to ruin the villagers' lives. it's a really nice take on an rpg. the quests were a little confusing though. because there's no world map, i never really knew where to go. while wandering around did help a little, it often made me feel lost. in spite of this, finding out the bar at the top of the screen was spelling out chaos was awesome; i think that was a nice idea.
So good at hitting those classic RPG notes. Tons of content and must have required a lot of work!
Pretty cool! Altough some places could be fixed but this is a cool game!