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whoa! a whole rpg?? this game is definitely really impressive, you made a huuge world in just a week and a whole functional rpg. that takes a lot of effort, for which i commend you. 

the audio is nice, and so is the simple art. i did feel like the big world was held back a bit by the art however, since everything felt very samey and there was no clear differentiation between areas. this made the world feel a little uninteresting to explore, since no variation of tiles made the world look different. i also would have appreciated some nicer ui, adding a font would have taken only a few minutes and massively improved the look of your game.

i really like the theme of doing essentially anti-quests to ruin the villagers' lives. it's a really nice take on an rpg. the quests were a little confusing though. because there's no world map, i never really knew where to go. while wandering around did help a little, it often made me feel lost. in spite of this, finding out the bar at the top of the screen was spelling out chaos was awesome; i think that was a nice idea.